Pokémon GO & Designing Interactive Games for the Real-World session announced for GDC 2017

A session focused entirely on Pokémon GO is scheduled to take place at the 2017 Game Developers Conference (GDC). It is titled Pokémon GO & Designing Interactive Games for the Real-World and will be helmed by Dennis Hwang, the director of visual and interaction design at Niantic. Read on below for the official description of this upcoming event:

In the Summer of 2016, millions of people went outside and explored new places to capture augmented-reality Pokémon characters. Pokémon Go was downloaded over 500 million times, and its players collectively walked over 8.7 billion kilometers within just a few months of its launch.

In this talk, I will describe the various UX and visual design choices that were shaped by our focus on real-world gaming, and how they created a fun and accessible play experience for a diverse set of players across age and gender demographics.

Takeaway

Attendees will get a behind-the-scenes look at the visual and UI design choices made while developing Pokémon GO, and gain an understanding of the unique challenges and potential of real-world location-based gaming.

Source: GDC