A session focused entirely on Pokémon GO took place at the 2017 Game Developers Conference (GDC) earlier this month. It was titled Pokémon GO & Designing Interactive Games for the Real World and was helmed by Dennis Hwang, the director of visual and interaction design at Niantic. In this GDC 2017 talk, Hwang described the … Continue reading Here’s the entire GDC 2017 talk of Pokémon GO & Designing Interactive Games for the Real World
Pokémon GO developer Niantic admits that the game’s Gym portion “needs a lot more work”
It looks like the Gym feature in Pokémon GO is due for a major fix. Developer Niantic admits that in-game Gyms "need a lot more work" and assures fans that it is trying to improve the feature. “The gym portion [of Pokémon Go] needs a lot more work, and we are trying to improve it … Continue reading Pokémon GO developer Niantic admits that the game’s Gym portion “needs a lot more work”
Pokémon GO was way over its capacity less than two hours after launch
When Pokémon GO first launched, a number of server issues affected the game and prevented many from regularly playing. Niantic has revealed that this is because the game was over capacity less than two hours after making its debut. It exceeded the developer's traffic estimates by a "ludicrous" amount, according to director of software engineering … Continue reading Pokémon GO was way over its capacity less than two hours after launch
Pokémon GO slides from Niantic’s panel at GDC 2017 now available online
Most of the slides from the Pokémon GO panel at the 2017 Game Developers Conference (GDC) are now available online. To view an entire gallery of the slides, click here. Titled Pokémon GO & Designing Interactive Games for the Real-World, the event gave attendees a behind-the-scenes look at the visual and UI design choices made … Continue reading Pokémon GO slides from Niantic’s panel at GDC 2017 now available online
Early builds of Pokémon GO borrowed character models from Pokémon Ruby and Sapphire
Niantic's Dennis Hwang recently gave a talk at the 2017 Game Developers Conference (GDC), titled "Pokémon GO & Designing Interactive Games for the Real-World." During his speech, Hwang revealed that the immensely-popular mobile game initially borrowed character models from Pokémon Ruby and Sapphire. “[In] the original IP, the trainers have a much younger look as … Continue reading Early builds of Pokémon GO borrowed character models from Pokémon Ruby and Sapphire
Pokémon GO reaches 650 million downloads worldwide
Pokémon GO has officially been downloaded more than 650 million times across the globe. Niantic announced this impressive figure during Google Developer Day at the 2017 Game Developers Conference, during which the developer also revealed that players have collectively walked approximately 8.7 billion kilometers (5.4 billion miles). Speaking at the event, Niantic chief technology officer … Continue reading Pokémon GO reaches 650 million downloads worldwide
Pokémon GO & Designing Interactive Games for the Real-World session announced for GDC 2017
A session focused entirely on Pokémon GO is scheduled to take place at the 2017 Game Developers Conference (GDC). It is titled Pokémon GO & Designing Interactive Games for the Real-World and will be helmed by Dennis Hwang, the director of visual and interaction design at Niantic. Read on below for the official description of … Continue reading Pokémon GO & Designing Interactive Games for the Real-World session announced for GDC 2017