Most of the slides from the Pokémon GO panel at the 2017 Game Developers Conference (GDC) are now available online. To view an entire gallery of the slides, click here. Titled Pokémon GO & Designing Interactive Games for the Real-World, the event gave attendees a behind-the-scenes look at the visual and UI design choices made … Continue reading Pokémon GO slides from Niantic’s panel at GDC 2017 now available online
Pokémon GO to eventually reveal more about its story and characters
Pokémon GO developer Niantic is planning to do more with the mobile game's story and characters, including Team Leaders Blanche, Spark and Candela. However, according to senior product manager Tatsuo Nomura, those elements are on the backburner for now. “We’re a very small team and we can only do so much at once,” he said. “It’s … Continue reading Pokémon GO to eventually reveal more about its story and characters
Pokémon GO trading won’t be possible through the Internet
Pokémon GO developer Niantic has confirmed that the mobile game's upcoming trading feature will only be available via local play. “[Trading] won’t be through the internet,” explains senior product manager Tatsuo Nomura. “You shouldn’t be able to exchange your Pokémon with someone who is 100 miles away from you. ... The person needs to be … Continue reading Pokémon GO trading won’t be possible through the Internet
Early builds of Pokémon GO borrowed character models from Pokémon Ruby and Sapphire
Niantic's Dennis Hwang recently gave a talk at the 2017 Game Developers Conference (GDC), titled "Pokémon GO & Designing Interactive Games for the Real-World." During his speech, Hwang revealed that the immensely-popular mobile game initially borrowed character models from Pokémon Ruby and Sapphire. “[In] the original IP, the trainers have a much younger look as … Continue reading Early builds of Pokémon GO borrowed character models from Pokémon Ruby and Sapphire
Pokémon GO earns award for Best Mobile/Handheld Game at the 2017 Game Developers Choice Awards
Pokémon GO was honored with the prize for Best Mobile/Handheld Game at the 2017 Game Developers Choice Awards (GDCA) during the 2017 Game Developers Conference (GDC) at the Moscone Center in San Francisco. “This year’s amazing slate of winners is a testament to the diversity of experiences in games. Pokemon Go took gaming outdoors using … Continue reading Pokémon GO earns award for Best Mobile/Handheld Game at the 2017 Game Developers Choice Awards
Pokémon GO reaches 650 million downloads worldwide
Pokémon GO has officially been downloaded more than 650 million times across the globe. Niantic announced this impressive figure during Google Developer Day at the 2017 Game Developers Conference, during which the developer also revealed that players have collectively walked approximately 8.7 billion kilometers (5.4 billion miles). Speaking at the event, Niantic chief technology officer … Continue reading Pokémon GO reaches 650 million downloads worldwide
Pokémon GO session about the “Creation of Planet-Scale Shared Augmented Realities” announced for GDC 2017
Another session focused primarily on Pokémon GO has been announced for the 2017 Game Developers Conference (GDC). It is called "Creation of Planet-Scale Shared Augmented Realities" and will also talk about another AR game called Ingress. The session will be helmed by Edward Wu, the director of software engineering at Niantic. Read on below for … Continue reading Pokémon GO session about the “Creation of Planet-Scale Shared Augmented Realities” announced for GDC 2017
Pokémon GO & Designing Interactive Games for the Real-World session announced for GDC 2017
A session focused entirely on Pokémon GO is scheduled to take place at the 2017 Game Developers Conference (GDC). It is titled Pokémon GO & Designing Interactive Games for the Real-World and will be helmed by Dennis Hwang, the director of visual and interaction design at Niantic. Read on below for the official description of … Continue reading Pokémon GO & Designing Interactive Games for the Real-World session announced for GDC 2017