Niantic worked closely with Google on several aspects behind Pokemon GO. The popular mobile game was brought to life using more than a dozen services across Google Cloud. It was even the largest Kubernetes deployment on Google Container Engine ever. Read on below for more similar fun facts:
- Due to the scale of the cluster and accompanying throughput, a multitude of bugs were identified, fixed and merged into the open source project.
- To support Pokémon GO’s massive player base, Google provisioned many tens of thousands of cores for Niantic’s Container Engine cluster.
- Google’s global network helped reduce the overall latency for Pokémon Trainers inhabiting the game’s shared world.
- Game traffic travels Google’s private fiber network through most of its transit, delivering reliable, low-latency experiences for players worldwide. Even under the sea!
- Niantic’s Pokémon GO was an all-hands-on-deck launch that required quick and highly informed decisions across more than a half-dozen teams.
- The sheer scale and ambition of the game required Niantic to tap architectural and operational best-practices directly from the engineering teams who designed the underlying products.
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