Pokemon GO was the largest Kubernetes deployment on Google Container Engine ever

Niantic worked closely with Google on several aspects behind Pokemon GO. The popular mobile game was brought to life using more than a dozen services across Google Cloud. It was even the largest Kubernetes deployment on Google Container Engine ever. Read on below for more similar fun facts:

  • Due to the scale of the cluster and accompanying throughput, a multitude of bugs were identified, fixed and merged into the open source project.
  • To support Pokémon GO’s massive player base, Google provisioned many tens of thousands of cores for Niantic’s Container Engine cluster.
  • Google’s global network helped reduce the overall latency for Pokémon Trainers inhabiting the game’s shared world.
  • Game traffic travels Google’s private fiber network through most of its transit, delivering reliable, low-latency experiences for players worldwide. Even under the sea!
  • Niantic’s Pokémon GO was an all-hands-on-deck launch that required quick and highly informed decisions across more than a half-dozen teams.
  • The sheer scale and ambition of the game required Niantic to tap architectural and operational best-practices directly from the engineering teams who designed the underlying products.

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