Game Freak director Junichi Masuda was recently interviewed by Famitsu about Pokémon Let’s Go Pikachu and Let’s Go Eevee. The following points were translated by ResetEra member Atheerios and Joe Merrick from Serebii:
- The main reason why Pokémon Let’s Go doesn’t have wild battles is to make it similar to Pokémon GO.
- However, that’s not the only reason. Masuda thinks that the classic catching mechanics may be too difficult for some players, so they wanted to simplify the captures by introducing the GO mechanics.
- This was a controversial decision even at Game Freak, but Masuda says that as he is the director it’s “his responsibility”.
- It appears that the fishing minigame has also changed and now you waggle the worm.
- They need to keep trying new things for Pokémon or the gameplay will stale.
- They intend to continue experimenting with new gameplay styles and some of them may also generate the same kind of controversial discussions.
- They are open/listening to feedback, both positive and negative, for consideration for the future.
- When asked about the graphical style of Let’s Go, Masuda responded that he chose the style to be more fantasy like, not realistic, and so parents could more instantly recognise it as Pokémon, and a safe game, at a glance when peering in to check on their kids from another room.
- Pokémon CP are different in Pokémon Let’s Go and in GO. A Pokémon with the same CP number in both games will be stronger in GO.
- This time the person in charge of the music is Shota Kageyama. They decided to use classical instruments with the goal to relax players while listening and create the vision of a peaceful world.
- Alola forms won’t appear in the wild in Pokémon Let’s Go, however there may be a way to obtain them without Pokémon GO.