You can team up with up to four friends to take on Pokémon TCG Raid Battles

The Pokémon Company has introduced a brand-new way to play the official Pokémon Trading Card Game (Pokémon TCG) in the form of Raid Battles. To learn more and for a special sneak peek, check out the embedded video below:

Pokémon Trading Card Game Raid Battle

Use your Pokémon TCG cards to take on powerful Boss Pokémon in exciting Raid Battles.

Play Pokémon Trading Card Game Raid Battle!

A New Way to Play the Pokémon TCG! Use your existing Pokémon TCG cards and the Digital Raid Battle Assistant to face off against a Dynamax or Gigantamax Boss Pokémon with your friends!

Video: How to Play the Pokémon TCG — Setting Up to Play

Video: How to Play the Pokémon TCG — Parts of a Pokémon Card

2 thoughts on “You can team up with up to four friends to take on Pokémon TCG Raid Battles

  1. I’ve played it a few times now and it seems to be lacking in strategy so I came up with a modified play mode that could work if you want this to be more engaging and challenging. Let me know what you all think of it.

    Pokémon Raid Battle

    Modified Play Rules

    The standard Pokémon TCG Raif Battle rules still apply to this play mode but a few conditions have been set to both the players active Pokémon and the Boss Pokémon. If this mode will be played then weakness and resistance will be applied as well as most card text. If an attack states that a coin must be flipped to do more damage then the instructions must be followed, also if it states that the active Pokémon takes damage due to an attack that card text must be followed. There are instances where the card text will be disregarded and they will be explained further later on.

    Energy

    The players will be able to use energy cards but will disregard energy types. There will be no retreat cost and the energy will not be attached to any one pokemon but each individual players team as a whole.

    The players will have a community draw pile that will consist of 28 basic energy cards of any type. Basic energy cards only, double colorless and special energy cards will not be allowed.

    The amount of energy the players will start the game with will depend on the boss Pokémon’s ⭐️ level. For example, if battling a 1⭐️ boss Pokémon then the players will start the game with 1 energy attached (type will be disregarded) and if battling a 2⭐️ Pokémon then the players start with 2 energy attached and so on.

    If an attack text requires any energy to be discarded then that energy amount will be removed from the Pokémon and put back into the community draw pile.

    If an attack text from a players active Pokémon includes effects that are triggered by the energy attached to either the active and defending pokemon or all Pokémon in play then disregard that text and apply to only that players active Pokémon. For example:

    This Delphox’s Psystorm attack does 20 damage times the amount of energy attached to all Pokémon in play, you would simply disregard the phrase “all Pokémon in play” and apply to just Delphox.

    There may also be attacks or abilities that are triggered if a specific energy type is attached to that Pokémon, those effects will be disregarded as energy types will not be valid in this play mode. If a Pokémon’s attack effect cannot be disregarded because it is essential to that attack then that Pokémon card cannot be played.

    On the first turn the players will not draw cards but will be able to attack the boss pokemon, if they can meet the required energy cost to do so, with the energy they start the game with. After the first turn the players may draw one energy card prior to attacking and attach it to their team.

    Attacks from Boss Pokémon

    The Boss Pokémon’s boss attacks will be limited not only by their ⭐️ level but also by what turn it is. We will use Pikachu VMax 3⭐️ as an example:

    As it is a 3⭐️ Boss Pokémon it can use up to 4 boss attacks but on the first turn it will be limited to only 2 boss attacks, on the second turn it may use up to 3 boss attacks and beginning on the fourth turn it may use all 4 boss attacks until the game is over. The regular rules regarding boss attack card text still apply however. If, on the first turn, the first boss attack card does not state that another attack card may be drawn then the turn is over for the boss pokemon and the players begin their turn.

    This rule will be modified depending on the ⭐️ level the Boss Pokémon is. If it is a 3⭐️ then the previous explanation works. For 2⭐️ Boss Pokémon then it starts off being able to use only 1 boss attack gradually working its way to its max boss attacks and 1⭐️ Boss Pokémon can only use 1 boss attack for 2 turns then play as normal.

    Special Conditions

    The Boss Pokémon can be confused, asleep or paralyzed but can only be affected by one condition at a time. If it is already affected by one of these three special conditions and an attack from a players active Pokémon causes a new special condition then new condition will replace the existing one. For the purposes of this game the length of time a condition lasts will be altered.

    If an attack from a players Pokémon causes paralysis then the Boss Pokémon is paralyzed for one attack, so the first boss attack card spot will be automatically skipped and the first boss attack card that is drawn from the boss attack card pile will go in the second attack card spot on the play mat.

    If the Boss Pokémon is confused the condition will last for 2 attacks during which the Boss Pokémon may attack but must flip a coin prior to attacking, if the coin lands on heads it may attack as normal but if it lands on tails then the Boss Pokémon takes 30 damage to itself.

    If the Boss Pokémon is asleep then then a coin must be flipped before each boss attack as well as each players turn, if the coin lands on heads then the Boss Pokémon is awake but if it lands on tails the Boss Pokémon remains asleep and cannot attack.

    If the Boss Pokémon is poisoned it takes 10 damage after each attack and each players turn.

    If the Boss Pokémon is burned it takes 20 damage before each attack and each players turn as long as it is Burned. After an attack the damage is added and a coin is flipped, if heads the Boss Pokémon is cured and on tails it remains burned.

    Abilities & One Hit KO’s

    If a Pokémon card has an ability that negates the Boss Pokémon’s attacks and shields that Pokémon from damage then that card cannot be played or the ability will be ignored, this must be decided before the start of the game.

    If a Pokémon card has an attack that causes an instant KO due to a coin flip or hit counters being on the Boss Pokémon or if it instantly brings the Boss Pokémon’s HP down to 10 etc.., then that card cannot be used. This is to make the game challenging and fun to play.

    Like

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