Here’s the entire GDC 2017 talk of Pokémon GO & Designing Interactive Games for the Real World

A session focused entirely on Pokémon GO took place at the 2017 Game Developers Conference (GDC) earlier this month. It was titled Pokémon GO & Designing Interactive Games for the Real World and was helmed by Dennis Hwang, the director of visual and interaction design at Niantic. In this GDC 2017 talk, Hwang described the … Continue reading Here’s the entire GDC 2017 talk of Pokémon GO & Designing Interactive Games for the Real World

Pokémon GO slides from Niantic’s panel at GDC 2017 now available online

Most of the slides from the Pokémon GO panel at the 2017 Game Developers Conference (GDC) are now available online. To view an entire gallery of the slides, click here. Titled Pokémon GO & Designing Interactive Games for the Real-World, the event gave attendees a behind-the-scenes look at the visual and UI design choices made … Continue reading Pokémon GO slides from Niantic’s panel at GDC 2017 now available online

Early builds of Pokémon GO borrowed character models from Pokémon Ruby and Sapphire

Niantic's Dennis Hwang recently gave a talk at the 2017 Game Developers Conference (GDC), titled "Pokémon GO & Designing Interactive Games for the Real-World." During his speech, Hwang revealed that the immensely-popular mobile game initially borrowed character models from Pokémon Ruby and Sapphire. “[In] the original IP, the trainers have a much younger look as … Continue reading Early builds of Pokémon GO borrowed character models from Pokémon Ruby and Sapphire

Pokémon GO & Designing Interactive Games for the Real-World session announced for GDC 2017

A session focused entirely on Pokémon GO is scheduled to take place at the 2017 Game Developers Conference (GDC). It is titled Pokémon GO & Designing Interactive Games for the Real-World and will be helmed by Dennis Hwang, the director of visual and interaction design at Niantic. Read on below for the official description of … Continue reading Pokémon GO & Designing Interactive Games for the Real-World session announced for GDC 2017

Pokemon GO designer explains why the game “isn’t perfect”

There's a significant amount of elements in Pokemon GO that could be improved. That's according to Niantic designer Dennis Hwang, who recently explained why the popular mobile game "isn't perfect" and what he would change about its design. "Oh, there’s a lot that isn’t perfect. We had a pretty tight timeline to build this," Hwang … Continue reading Pokemon GO designer explains why the game “isn’t perfect”