When Pokémon GO first launched, a number of server issues affected the game and prevented many from regularly playing. Niantic has revealed that this is because the game was over capacity less than two hours after making its debut. It exceeded the developer's traffic estimates by a "ludicrous" amount, according to director of software engineering … Continue reading Pokémon GO was way over its capacity less than two hours after launch
Pokémon GO was way over its capacity less than two hours after launch