During the daytime, Cacturne remains unmoving so that it does not lose any moisture to the harsh desert sun. This Pokémon becomes active at night when the temperature drops. If a traveler is going through a desert in the thick of night, Cacturne will follow in a ragtag group. The Pokémon are biding their time, waiting for the traveler to tire and become incapable of moving.
Type: Grass/Dark
Category: Scarecrow
Ability: Sand Veil, which boosts the Pokemon’s evasion in a sandstorm.
Hidden Ability: Water Absorb, which restores HP if hit by a Water-type move, instead of taking damage.
Weaknesses: Flying, Ice, Poison, Fire, Fairy, Fighting and Bug
Resistances: Water, Grass, Electric, Ghost, Dark Ground
Immunity: Psychic
Evolutions: Cacturne evolves from Cacnea starting at level 32.
Height: 4′ 03″ Weight: 170.6 lbs