Die-hard Pokémon fan and concept artist Joshua Dunlop has been creating “ultra-realistic” Pokémon drawings. In a recent interview with the folks at Gaming Boulevard, Dunlop explains what exactly goes into the artistic process that ultimately results in the final product:
- I’ll start by building up mood boards (collages) of reference material, nature has such weird and wonderful things to pull from.
- I’ll then start sketching ideas out, playing with the design until I’m happy.
- I’ll start to think about how I want the image laid out, and play with some compositional sketches
- The next stop is Zbrush, a powerful 3D sculpting program. I’ll flesh out the creature using ZSpheres, which allow me to create a base to work from.
- I’ll then begin to shape the creature until I’m happy. I’m always thinking about muscle shape and how the skin hangs on the body etc.
- Next, I go into detail. This is usually a combination of freehand tools and alphas. Alphas are essentially texture photos I can use to create detail textures like scales on the surface of the model.
- I then paint the model in Zbrush. I’ll use a combination of photo textures and hand painting.
- Next, I move the model into Keyshot, a very easy to use real-time rendering software. Here I play with material and lighting.
- I’ll render the whole thing out into a variety of passes, such as shadow, AO, highlights, etc and bring those into Photoshop.
- In Photoshop I use a combination of Matte painting (using photos) and digital painting to build the image until I’m happy 🙂
To read this interview in its entirety, click here.
Source: Gaming Boulevard