Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how the appropriate display size for game text isn’t necessarily the same for each language

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded videos below: https://www.youtube.com/watch?v=W1ubngQNJpw Text Size [UI] Today, I'll talk about how the appropriate display size for game text isn't necessarily the same for each language. … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how the appropriate display size for game text isn’t necessarily the same for each language

Video: Masahiro Sakurai reveals how he balances the different volumes for various sound effects in game design when developing games like Super Smash Bros. Ultimate

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded videos below: https://www.youtube.com/watch?v=qKjD5qbLUeI Strike a Balance with Sound Effects [Audio] How does one balance the different volumes for various sound effects in game design? You … Continue reading Video: Masahiro Sakurai reveals how he balances the different volumes for various sound effects in game design when developing games like Super Smash Bros. Ultimate

Video: Super Smash Bros. Ultimate director Masahiro Sakurai focuses on why games today cost nearly the same as they did decades ago

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded videos below: https://www.youtube.com/watch?v=i6jKMAU3aJ8 The Price of Games [Grab Bag] It's Grab Bag time again! As someone who has worked on plenty of large-scale game projects … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai focuses on why games today cost nearly the same as they did decades ago

Video: Super Smash Bros. Ultimate director Masahiro Sakurai focuses on emphasizing objects with collision, a topic he talks about frequently with artists who work on Smash stages

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded videos below: https://www.youtube.com/watch?v=FfPN4ZGgBpo Emphasize Objects with Collision [Graphics] This is a topic I talk about frequently with artists who work on Smash stages. The fact … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai focuses on emphasizing objects with collision, a topic he talks about frequently with artists who work on Smash stages

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how the longer you neglect a problem, the greater the damage it may cause

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded videos below: https://www.youtube.com/watch?v=bzWibA7izF8 Spec Changes [Work Ethic] Computers can't be reasoned with, and sometimes even the best-laid game dev plans will require a spec change. … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how the longer you neglect a problem, the greater the damage it may cause

Video: Masahiro Sakurai explains how “too much” is “just right” in video games such as Super Smash Bros. Ultimate

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded videos below: https://www.youtube.com/watch?v=zNBKzLzDKtM Too Much is Just Right It's 3DCG, so elements often get lost. The screen is zoomed out, so it lacks impact. Inbetween-frames … Continue reading Video: Masahiro Sakurai explains how “too much” is “just right” in video games such as Super Smash Bros. Ultimate

Video: Masahiro Sakurai reveals prototype footage of a game that eventually became the original Super Smash Bros.

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded videos below: https://www.youtube.com/watch?v=i3IOWaVDbx0 Super Smash Bros. This time, I'll share the story of how the original Super Smash Bros. came to be. I've also included … Continue reading Video: Masahiro Sakurai reveals prototype footage of a game that eventually became the original Super Smash Bros.

Video: Masahiro Sakurai shares the story of how the original Super Smash Bros. came to be and reveals footage of a game that’s never been seen before

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded videos below: https://www.youtube.com/watch?v=i3IOWaVDbx0 Super Smash Bros. This time, I'll share the story of how the original Super Smash Bros. came to be. I've also included … Continue reading Video: Masahiro Sakurai shares the story of how the original Super Smash Bros. came to be and reveals footage of a game that’s never been seen before