Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how creating a game’s visuals isn’t as simple as making a model or drawing an image

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=MGPwDINsVbU Final Output [Graphics] Creating a game's visuals isn't as simple as making a model or drawing an image—it's the post-processing which lends … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how creating a game’s visuals isn’t as simple as making a model or drawing an image

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how many games have started offering support for players with different color perceptions

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=obnjR8KJ9nk A World with Less Color [Planning & Game Design] Recently, many games have started offering support for players with different color perceptions. … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how many games have started offering support for players with different color perceptions

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks in-depth about systems and mechanics used in games

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=5MBxBsF6-vg D: Design Specifics 1 (Category Compilation) #01~#08 In Category D: Design Specifics, I talk in-depth about systems and mechanics used in games. … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks in-depth about systems and mechanics used in games

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how not all players have the skill to beat every game

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=G3eacnEqdV0 Better Than Not Being Able to Beat the Game [Game Essence] Games are at their most exciting when you can just barely … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how not all players have the skill to beat every game

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how the things you say and how you say them can change the way you experience the world around you

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=sbEFYooj0Y8 Say It, and It Might Come True [Work Ethic] The idea that words have power has merit—the things you say and how … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how the things you say and how you say them can change the way you experience the world around you

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about giving players the freedom to move through conversations briskly

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=CkXSIUX5l_s Advancing Text [UI] Fully voiced games have grown more common these days, a fact which I'm grateful for. However, this does slow … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about giving players the freedom to move through conversations briskly

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about why it’s important to consider how to portray fingers when working with animation

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=nCvdmQKrjf8 Portraying Fingers [Animation] When working with animation, it's important to consider how to portray fingers. Though they're small, animating them demands quite … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about why it’s important to consider how to portray fingers when working with animation

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about why 1986 was a truly amazing year for gaming

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=l2yPIetSPDw 1986: The Year of Legend [Grab Bag] In my opinion, 1986 was a truly amazing year for gaming. Just look at all … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about why 1986 was a truly amazing year for gaming