Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how using tutorials to teach game controls is more important now than ever

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=Xz53DEwuAcU Making Tutorials Feel Natural [Planning & Game Design] Since games rarely come with instruction manuals these days, using tutorials to teach the … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how using tutorials to teach game controls is more important now than ever

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Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how speed is a vital factor that influences every part of a game

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=_B0cpF8fQ4s Units of Speed [Design Specifics] Like time, speed is a vital factor that influences every part of a game! But if you … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how speed is a vital factor that influences every part of a game

Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares advice that applies to game creators and everyone can benefit from taking it to heart

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=IN-Uh2VfL8c Just Do It Already! [Work Ethic] My advice today doesn't apply only to game creators—everyone can benefit from taking it to heart. … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares advice that applies to game creators and everyone can benefit from taking it to heart

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how to lower the barrier to entry for competitive games

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=1ggw9xXbzig Do Competitive Games Have to Be Complex? [Game Essence] Competitive games tend to be rather complicated. The same goes for Smash Bros. … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how to lower the barrier to entry for competitive games

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about his struggles with dry eyes

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=0VaLAZeMJnE Games and Eye Strain [Grab Bag] In today's Grab Bag episode, I'll talk about my struggles with dry eyes. Though they have … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about his struggles with dry eyes

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how no matter how good your game is, it may as well not exist if you don’t invest in marketing

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=iwOgFiJNCoU Marketing is Multiplicative [Marketing] It's time to introduce a new category: Marketing! No matter how good your game is, it may as … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how no matter how good your game is, it may as well not exist if you don’t invest in marketing

Video: Super Smash Bros. Ultimate director Masahiro Sakurai takes a deliberate look at Visual Effects in Slow Motion

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=353K_6kPqeE Visual Effects in Slow Motion [Effects] The effects I've discussed so far are all present in the visuals of games, so if … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai takes a deliberate look at Visual Effects in Slow Motion

Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses the follow-through period of recovery that follows certain animations such as attacks in games

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=cIB0BUe6Ihk Follow-Throughs Make the Impact [Animation] The follow-through is the period of recovery that follows certain animations such as attacks. The real takeaway … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses the follow-through period of recovery that follows certain animations such as attacks in games