Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why it’s important to do all you can now so you don’t regret it later

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=MPSFfqxpVJk You'll Forget the Hardship, But the Game Will Endure! [Work Ethic] A creative work will continue to exist for all-time. Even in … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why it’s important to do all you can now so you don’t regret it later

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how COVID-19 completely changed the way he and his team work at Sora

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=YXudgEHF78M Sora's Work-From-Home Strategies [Grab Bag] It was thought that the COVID-19 pandemic might not hit the game industry as hard as others, … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how COVID-19 completely changed the way he and his team work at Sora

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how opposing elements will heighten and amplify the best parts of your game

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=j45EIuChfqs Falling Sells the Feeling of Flight [Game Essence] If you want your players to truly experience the thrill of flight, you need … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how opposing elements will heighten and amplify the best parts of your game

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explores a few ways you can make simplistic and repetitive sequences more fun

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=IM9P9NIKo10 Good Errands and Bad Errands [Planning & Game Design] Many games rely on repeating the same gameplay, which naturally leads to simplistic … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explores a few ways you can make simplistic and repetitive sequences more fun

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why you need to do what you can to make CG models feel like they belong in your game world

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=A6Rbb5sK4nI Get the Sense of Scale Right [Graphics] The CG models we make for games don't come with a built-in sense of scale. … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why you need to do what you can to make CG models feel like they belong in your game world

Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares some of the things he kept in mind with attack poses while working on Super Smash Bros.

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=99gdMDF7V2E Attack Poses [Animation] Of all the different poses, attack poses are quite possibly the most vital. If they don't come across well, … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares some of the things he kept in mind with attack poses while working on Super Smash Bros.

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why the center point shouldn’t anchor to the player character

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=kLmd2F8LaLk Don't Anchor Your Center Point [Design Specifics] While the center point generally follows the player character, it shouldn't anchor to them. Why … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why the center point shouldn’t anchor to the player character

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how you have the potential to change things if you’re part of the dev team

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=f3UjN6cCBYY Don't Wait to Speak Your Mind [Team Management] If you're part of the dev team, you have the potential to change things. … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how you have the potential to change things if you’re part of the dev team