Video: Super Smash Bros. Ultimate director Masahiro Sakurai demonstrates how you can turn any kind of game into a competitive one

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=B2z5xpvtcRw Turning Anything Into a Competitive Game [Grab Bag] As you might recall from my Retro Game Master crossover, two people can compete … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai demonstrates how you can turn any kind of game into a competitive one

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why it’s best to make your menus understandable even without the use of words

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=psGx8fOlus0 Making Things Clear, Even Without Words [UI] Let's discuss UI. Whenever possible, it's best to make your menus understandable even without the … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why it’s best to make your menus understandable even without the use of words

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why one of the most challenging things to design for in a game is giving players control right from the very start

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=eAd0pt-uv8g Start with the Climax [Planning & Game Design] One of the most challenging things to design for in a game is giving … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why one of the most challenging things to design for in a game is giving players control right from the very start

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how using 3D models doesn’t mean everything needs to be realistic

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=U9lQpn67Wos Manga-like Visuals [Graphics] Just because you're using 3D models, that doesn't mean everything needs to be realistic. Today, I'll go over some … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how using 3D models doesn’t mean everything needs to be realistic

Happy 4th of July 2024 from the Dragon-type Pokémon flag of the US

Nintendo is also celebrating the 4th of July in style: https://twitter.com/NintendoAmerica/status/1146795809079517186 Artist: Neffertity

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why using strategy to overcome stalemates is at the core of this genre’s game essence

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=3eG3expp5KM Game Essence in Strategy Games [Game Essence] It goes without saying that a battle between two equivalent forces will naturally end in … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why using strategy to overcome stalemates is at the core of this genre’s game essence

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why he highly recommends utilizing “help text” when creating games

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=mWIbb1l7Wlw Adding Help Text to Menus [UI] "Help text" refers to the descriptive text that explains how menu items function. I highly recommend … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why he highly recommends utilizing “help text” when creating games

Here are all the Nintendo Switch games that were revealed during the June 18 Nintendo Direct including The Legend of Zelda: Echoes of Wisdom, Metroid Prime 4: Beyond, Mario & Luigi: Brothership and more

A new Nintendo Direct presentation officially took place on June 18 with roughly 40 minutes of information focused mainly on Nintendo Switch titles coming in the second half of 2024: The Legend of Zelda: Echoes of Wisdom and Metroid Prime 4: Beyond for Nintendo Switch unveiled in latest Nintendo Direct presentation The newest Nintendo Direct … Continue reading Here are all the Nintendo Switch games that were revealed during the June 18 Nintendo Direct including The Legend of Zelda: Echoes of Wisdom, Metroid Prime 4: Beyond, Mario & Luigi: Brothership and more