Pokémon GO made 86 percent more revenue than any other mobile game in 2016

Pokemon GO drove roughly 86 percent more revenue than any other mobile game in 2016, according to data from Slice Intelligence's panel of 4.4 million online shoppers. And that is with it only launching in the second half of the year. Pokemon GO generated the most revenue in the mobile games market with 11 percent … Continue reading Pokémon GO made 86 percent more revenue than any other mobile game in 2016

Pokémon GO garnered more revenue than any other mobile game in 2016

New data suggests that Pokémon GO was the most popular mobile game of 2016 by a wide margin. Niantic’s latest mobile title drove 86 percent more money than any other game last year, capturing 11 percent of all mobile game sales. Candy Crush Saga was the second most popular mobile game based on revenue in … Continue reading Pokémon GO garnered more revenue than any other mobile game in 2016

Pokémon GO generates even more revenue following last week’s new Johto update

The latest wave of new content for Pokémon GO has helped the immensely-popular mobile title to generate even more revenue. The game is once again the most grossing iPhone game in the U.S. On Google Play, it is at number three behind Game of War and Mobile Strike. “Pokémon Go hadn’t been No. 1 in … Continue reading Pokémon GO generates even more revenue following last week’s new Johto update

Pokémon GO Valentine’s Day event generates less than half the revenue of Halloween

Pokémon GO's first Valentine's Day event was not as successful as the game's popular Halloween event last year. During the recent in-game event, players spent $5.75 million on in-app purchases across the nine-day period, a 16 percent rise when compared to the previous nine days. Interestingly, Valentine's Day itself proved to be the least lucrative … Continue reading Pokémon GO Valentine’s Day event generates less than half the revenue of Halloween

Pokémon GO analysis of the game’s first Valentine’s Day event

The following analysis comes from Apptopia in regard to Pokémon GO's first Valentine's Day event: Pokemon GO’s revenue has been in slow and steady decline ever since its peak in late July/early August. Most of its revenue derives from Japan but the United States is a close second. During Halloween (October 26 through November 1) … Continue reading Pokémon GO analysis of the game’s first Valentine’s Day event

Pokémon helps generate $30.4 billion in revenue for the video game industry in 2016

The video game industry managed to generate $30.4 billion in revenue for 2016, and the Pokémon franchise contributed a great deal to that massive amount - primarily thanks to Pokémon GO and Pokémon Sun and Moon. "This total consumer spend figure includes revenues from all hardware, software, peripherals, and in-game purchases," reads a statement from … Continue reading Pokémon helps generate $30.4 billion in revenue for the video game industry in 2016

Pokémon GO makes a whopping $2,412 in a single minute

Pokémon GO is estimated to be making a whopping $2,412 in a single minute. Within an hour, Niantic's immensely popular mobile game makes about $144,700 and is downloaded by approximately 252 users. These numbers are based on the real-time calculation from Declutter.com, which re-purposed data from market researcher Think Gaming. Other data suggests that, overall, … Continue reading Pokémon GO makes a whopping $2,412 in a single minute

Pokémon GO generated about $950 million in revenues in 2016

Despite not being around since the start of 2016, Pokémon GO managed to generate an estimated $950 million in revenues last year. According to a report by market researcher App Annie, the immensely-popular mobile title hit $600 million faster than any other game. “By attracting millions of non-gamers, it reached a level of success that … Continue reading Pokémon GO generated about $950 million in revenues in 2016