Super Smash Bros. Ultimate director Masahiro Sakurai reveals stage development process, music tracks and more

In a recent issue of Famitsu, Super Smash Bros. Ultimate director Masahiro Sakurai reveals various tidbits regarding the highly-anticipated fighting game:

  • Sakurai reconfirms that there are 34 Castlevania music tracks
  • Some stages took upwards of a year to develop
  • Omega/Final Destination and Battlefield versions of each stage were especially difficult
  • Manpower was strained because they cut the primary development team off at 100 people
  • Compression technology is better, so while the sound quality is the same, the music takes up 1/4 the space it did in the previous title
  • Squad Strike is knockout based
  • The Final Smash charge is optional; it is set to off by default

Source: Nintendo Everything

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