In a recent issue of Famitsu, Super Smash Bros. Ultimate director Masahiro Sakurai reveals various tidbits regarding the highly-anticipated fighting game:
- Sakurai reconfirms that there are 34 Castlevania music tracks
- Some stages took upwards of a year to develop
- Omega/Final Destination and Battlefield versions of each stage were especially difficult
- Manpower was strained because they cut the primary development team off at 100 people
- Compression technology is better, so while the sound quality is the same, the music takes up 1/4 the space it did in the previous title
- Squad Strike is knockout based
- The Final Smash charge is optional; it is set to off by default
Source: Nintendo Everything