Super Smash Bros. creator explains why “a lot of players gave up on Melee”

Super Smash Bros. Melee is widely regarded as the best game in Nintendo’s popular fighting series due to a number of factors, including its competitive aspect. However, Super Smash Bros. creator Masahiro Sakurai thinks that a significant amount of fans gave up on it:

“When you talk about audience, I don’t really think too much about the audience per se,” Sakurai told The Washington Post through a translator ahead of the game’s unveiling at E3. “I feel like a game, at the end of the day, is about playing the game. But if we focus too much on the top level players — or the audience — then the game skews a little bit too much on the technical side.”

“The philosophy behind them doesn’t go in line with Nintendo’s philosophy in that some of these players are playing for the prize money,” Sakurai said. “It comes to a point where they’re playing the game for the money, and I feel that kind of direction doesn’t coincide with Nintendo’s view of what games should be.”

“I think a lot of Melee players love Melee. But at the same time, I think a lot of players, on the other hand, gave up on Melee because it’s too technical, because they can’t keep up with it,” Sakurai said. “And I know there were players who got tendinitis from playing, and messing with the controller so much . . . that really is hard on the player. And I feel like a game should really focus on what the target audience is.”

Source: The Washington Post

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