Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called “Masahiro Sakurai on Creating Games.” Check out the latest batch of uploaded content via the embedded video below:
B: Game Essence 3 (Category Compilation) #16~#23
In Category B: Game Essence, I define “game essence” as risk and reward, and explore how it impacts the push and pull at the heart of games.
[Index]
0:00 Opening
0:11 B-16 Game Essence in Shooting Games
2:48 B-17 More Game Essence Means Less Broad Appeal
6:46 B-18 The Shoryuken Command
11:39 B-19 The Pros and Cons of Leaderboards
14:52 B-20 What is “Play”?
18:39 B-21 Faithfulness Comes First in Licensed Games
22:25 B-22 Game Essence in Action Games
25:21 B-23 Making “Work” Games Fun
N: Game Concepts 2 (Category Compilation) #06~#09
In Category N: Game Concepts, I look back at how I came up with the ideas for each of the games I worked on, in release order. Rather than sharing anecdotes from development, I’ve chosen to focus on the inspirations and thought processes behind their creation.
[Index]
0:00 Opening
0:11 N-06 Kirby Air Ride
6:42 N-07 Meteos
15:13 N-08 Sodatete! Kouchuu Ouja Mushiking
24:29 N-09 Super Smash Bros. Brawl
About This Channel
Join me as I kick off my new channel, “Masahiro Sakurai on Creating Games,” with an overview of the kinds of things I’ll be talking about.
Why am I making a channel, exactly?
You’ll find out in this video.
Source: Masahiro Sakurai
8 thoughts on “Video: Super Smash Bros. Ultimate director Masahiro Sakurai defines “game essence” as risk and reward, and explores how it impacts the push and pull at the heart of games”