Video: Super Smash Bros. Ultimate director Masahiro Sakurai defines “game essence” as risk and reward, and explores how it impacts the push and pull at the heart of games

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called “Masahiro Sakurai on Creating Games.” Check out the latest batch of uploaded content via the embedded video below:

B: Game Essence 3 (Category Compilation) #16~#23

In Category B: Game Essence, I define “game essence” as risk and reward, and explore how it impacts the push and pull at the heart of games.

[Index]
0:00 Opening
0:11 B-16 Game Essence in Shooting Games
2:48 B-17 More Game Essence Means Less Broad Appeal
6:46 B-18 The Shoryuken Command
11:39 B-19 The Pros and Cons of Leaderboards
14:52 B-20 What is “Play”?
18:39 B-21 Faithfulness Comes First in Licensed Games
22:25 B-22 Game Essence in Action Games
25:21 B-23 Making “Work” Games Fun

N: Game Concepts 2 (Category Compilation) #06~#09

In Category N: Game Concepts, I look back at how I came up with the ideas for each of the games I worked on, in release order. Rather than sharing anecdotes from development, I’ve chosen to focus on the inspirations and thought processes behind their creation.

[Index]
0:00 Opening
0:11 N-06 Kirby Air Ride
6:42 N-07 Meteos
15:13 N-08 Sodatete! Kouchuu Ouja Mushiking
24:29 N-09 Super Smash Bros. Brawl

About This Channel

Join me as I kick off my new channel, “Masahiro Sakurai on Creating Games,” with an overview of the kinds of things I’ll be talking about.
Why am I making a channel, exactly?
You’ll find out in this video.

Source: Masahiro Sakurai

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