Beheeyem, #606 – Cerebral Pokémon

Apparently, it communicates by flashing its three fingers, but those patterns haven't been decoded. It uses psychic power to control an opponent's brain and tamper with its memories. Type: Psychic Category: Cerebral Ability: Synchronize, which passes poison, paralyze or burn to the Pokemon that inflicted it. Or Telepathy, which anticipates an ally's attack and dodges … Continue reading Beheeyem, #606 – Cerebral Pokémon

Elgyem, #605 – Cerebral Pokémon

It uses its strong psychic power to squeeze its opponent's brain, causing unendurable headaches. Rumors of its origin are linked to a UFO crash site in the desert 50 years ago. Type: Psychic Category: Cerebral Ability: Synchronize, which passes poison, paralyze or burn to the Pokemon that inflicted it. Or Telepathy, which anticipates an ally's … Continue reading Elgyem, #605 – Cerebral Pokémon

Watchog, #505 – Lookout Pokémon

Using luminescent matter, it makes its eyes and body glow and stuns attacking opponents. When they see an enemy, their tails stand high, and they spit the seeds of berries stored in their cheek pouches. Type: Normal Category: Lookout Ability: Keen Eye, which prevents other Pokemon from lowering accuracy. Or Illuminate, which raises the likelihood of meeting … Continue reading Watchog, #505 – Lookout Pokémon

Patrat, #504 – Scout Pokémon

Using food stored in cheek pouches, they can keep watch for days. They use their tails to communicate with others. Extremely cautious, one of them will always be on the lookout, but it won't notice a foe coming from behind. Type: Normal Category: Scout Ability: Keen Eye, which prevents other Pokemon from lowering accuracy. Or Run Away, … Continue reading Patrat, #504 – Scout Pokémon

Porygon-Z, #474 – Virtual Pokémon

Additional software was installed to make it a better Pokémon. It began acting oddly, however. Its programming was modified to enable it to travel through alien dimensions. Seems there might have been an error... Type: Normal Category: Virtual Ability: Adaptability, which powers up moves of the same type as the Pokemon. Or Download, which adjusts power based … Continue reading Porygon-Z, #474 – Virtual Pokémon

Magnezone, #462 – Magnet Area Pokémon

Sometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move. It evolved from exposure to a special magnetic field. Three units generate magnetism. Type: Electric/Steel Category: Magnet Area Ability: Sturdy, which prevents it from being knocked out with one hit. Or Magnet Pull, which prevents Steel-type Pokemon from escaping. … Continue reading Magnezone, #462 – Magnet Area Pokémon

Porygon2, #233 – Virtual Pokémon

Porygon2 was created by humans using the power of science. The man-made Pokémon has been endowed with artificial intelligence that enables it to learn new gestures and emotions on its own. Type: Normal Category: Virtual Ability: Trace, which enables the Pokemon to copy an opposing Pokemon's Ability. Or Download, which adjusts power based on an opposing Pokemon's … Continue reading Porygon2, #233 – Virtual Pokémon

Porygon, #137 – Virtual Pokémon

Porygon is capable of reverting itself entirely back to program data and entering cyberspace. This Pokémon is copy protected so it cannot be duplicated by copying. Type: Normal Category: Virtual Ability: Trace, which enables the Pokemon to copy an opposing Pokemon's Ability. Or Download, which adjusts power based on an opposing Pokemon's stats. Hidden Ability: Analytic, which boosts … Continue reading Porygon, #137 – Virtual Pokémon