Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses the sense of scale for unique effects

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=rXwo0qcKJDk Making Effects the Right Size [Effects] Effects lack physical presence and are regulated by time, so their density is extremely important! This … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses the sense of scale for unique effects

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how changing the way in-game scores are presented might just change the way they’re perceived

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=FeekeBW26AI Presenting Scores [Planning & Design] In the past, score systems were a must-have for games—but these days, simply playing for points isn't … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how changing the way in-game scores are presented might just change the way they’re perceived

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how he likes to approach games and other forms of media with a blank slate

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=GJJT8Yoxu_U A World Without Footprints [Grab Bag] No spoilers, please! Don't show me anything! This Grab Bag episode is all about how I … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how he likes to approach games and other forms of media with a blank slate

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how if you want to make games, you’ll have a lot of competition

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=fWWwELXIAEw Competition and Abundance [Work Ethic] A lot of people out there want to make games...which means if you want to make games, … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how if you want to make games, you’ll have a lot of competition

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how key config settings can be a huge pain to implement

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=8nfMt4oG6hg Button Settings [UI] Key config settings can be a huge pain to implement! The feature itself is an important one, but it's … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how key config settings can be a huge pain to implement

Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares a few things all developers should keep in mind when creating “similar” games

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=BO_q72ug1eA Crafting “Similar” Games [Planning & Game Design] There's nothing wrong with drawing inspiration from an existing game. After all, that's how game … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares a few things all developers should keep in mind when creating “similar” games

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about “debug mode,” an invaluable tool that helps development proceed smoothly

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=AdBcCQtuATc Debug Mode [Programming & Tech] Today I'll talk about "debug mode," an invaluable tool that helps development proceed smoothly. You might even … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about “debug mode,” an invaluable tool that helps development proceed smoothly

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about animation blending when designing video games

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=HYHajZ0wBfU Animation Blending [Animation] Imagine a technique that lets you smoothly transition between two distinct animations. What does that even look like? This … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about animation blending when designing video games