Shiinotic, #756 – Illuminating Pokémon

Forests where Shiinotic live are treacherous to enter at night. People confused by its strange lights can never find their way home again. It emits flickering spores that cause drowsiness. When its prey succumb to sleep, this Pokémon feeds on them by sucking in their energy. Type: Grass/Fairy Category: Illuminating Ability: Effect Spore, where contact may poison … Continue reading Shiinotic, #756 – Illuminating Pokémon

Morelull, #755 – Illuminating Pokémon

It scatters spores that flicker and glow. Anyone seeing these lights falls into a deep slumber. As it drowses the day away, it nourishes itself by sucking from tree roots. It wakens at the fall of night, wandering off in search of a new tree. Type: Grass/Fairy Category: Illuminating Ability: Effect Spore, where contact may poison or … Continue reading Morelull, #755 – Illuminating Pokémon

Watchog, #505 – Lookout Pokémon

Using luminescent matter, it makes its eyes and body glow and stuns attacking opponents. When they see an enemy, their tails stand high, and they spit the seeds of berries stored in their cheek pouches. Type: Normal Category: Lookout Ability: Keen Eye, which prevents other Pokemon from lowering accuracy. Or Illuminate, which raises the likelihood of meeting … Continue reading Watchog, #505 – Lookout Pokémon

Volbeat, #313 – Firefly Pokémon

With the arrival of night, Volbeat emits light from its tail. It communicates with others by adjusting the intensity and flashing of its light. This Pokémon is attracted by the sweet aroma of Illumise. Volbeat's tail glows like a lightbulb. With other Volbeat, it uses its tail to draw geometric shapes in the night sky. … Continue reading Volbeat, #313 – Firefly Pokémon

Lanturn, #171 – Light Pokémon

Lanturn is nicknamed “the deep-sea star" for its illuminated antenna. This Pokémon produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna. Type: Water/Electric Category: Light Ability: Illuminate, which raises the likelihood of meeting wild Pokemon. Or Volt Absorb, which restores HP if hit by an Electric-type move. Hidden Ability: Water Absorb, … Continue reading Lanturn, #171 – Light Pokémon

Chinchou, #170 – Angler Pokémon

Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others. Type: Water/Electric Category: Angler Ability: Illuminate, which raises the likelihood of meeting wild Pokemon. Or Volt Absorb, which restores HP if hit by an Electric-type move. Hidden Ability: Water Absorb, … Continue reading Chinchou, #170 – Angler Pokémon

Starmie, #121 – Mysterious Pokémon

Starmie's center section—the core—glows brightly in seven colors. Because of its luminous nature, this Pokémon has been given the nickname “the gem of the sea." Type: Water/Psychic Category: Mysterious Ability: Natural Cure, which heals all status conditions when the Pokemon switches out. Or Illuminate, which raises the likelihood of meeting wild Pokemon. Hidden Ability: Analytic, which boosts move … Continue reading Starmie, #121 – Mysterious Pokémon

Staryu, #120 – Star Shape Pokémon

Staryu's center section has an organ called the core that shines bright red. If you go to a beach toward the end of summer, the glowing cores of these Pokémon look like the stars in the sky. Type: Water Category: Star Shape Ability: Natural Cure, which heals all status conditions when the Pokemon switches out. Or Illuminate, … Continue reading Staryu, #120 – Star Shape Pokémon