Joltik, #595 – Attaching Pokémon

Since it can't generate its own electricity, it sticks onto large-bodied Pokémon and absorbs static electricity. They attach themselves to large-bodied Pokémon and absorb static electricity, which they store in an electric pouch. Type: Bug/Electric Category: Attaching Ability: Compound Eyes, which boosts the Pokemon's accuracy. Or Unnerve, which unnerves opposing Pokemon and makes them unable to eat … Continue reading Joltik, #595 – Attaching Pokémon

Alomomola, #594 – Caring Pokémon

Floating in the open sea is how they live. When they find a wounded Pokémon, they embrace it and bring it to shore. It gently holds injured and weak Pokémon in its fins. Its special membrane heals their wounds. Type: Water Category: Caring Ability: Hydration, which heals status conditions if it's raining. Or Healer, which … Continue reading Alomomola, #594 – Caring Pokémon

Jellicent, #593 – Floating Pokémon

Its body is mostly seawater. It's said there's a castle of ships Jellicent have sunk on the seafloor. The fate of the ships and crew that wander into Jellicent's habitat: all sunken, all lost, all vanished. Type: Water/Ghost Category: Floating Ability: Water Absorb, which restores HP if hit by a Water-type move. Or Cursed Body, which may … Continue reading Jellicent, #593 – Floating Pokémon

Frillish, #592 – Floating Pokémon

They paralyze prey with poison, then drag them down to their lairs, five miles below the surface. If its veil-like arms stun and wrap a foe, that foe will be dragged miles below the surface, never to return. Type: Water/Ghost Category: Floating Ability: Water Absorb, which restores HP if hit by a Water-type move. Or Cursed Body, … Continue reading Frillish, #592 – Floating Pokémon

Amoonguss, #591 – Mushroom Pokémon

They show off their Poké Ball caps to lure prey, but very few Pokémon are fooled by this. It lures prey close by dancing and waving its arm caps, which resemble Poké Balls, in a swaying motion. Type: Grass/Poison Category: Mushroom Ability: Effect Spore, where contact may poison or cause paralysis or sleep. Hidden Ability: Regenerator, which … Continue reading Amoonguss, #591 – Mushroom Pokémon

Foongus, #590 – Mushroom Pokémon

It lures people in with its Poké Ball pattern, then releases poison spores. Why it resembles a Poké Ball is unknown. It lures Pokémon with its pattern that looks just like a Poké Ball, then releases poison spores. Type: Grass/Poison Category: Mushroom Ability: Effect Spore, where contact may poison or cause paralysis or sleep. Hidden Ability: Regenerator, … Continue reading Foongus, #590 – Mushroom Pokémon

Escavalier, #589 – Cavalry Pokémon

Wearing the shell covering they stole from Shelmet, they defend themselves and attack with two lances. These Pokémon evolve by wearing the shell covering of a Shelmet. The steel armor protects their whole body. Type: Bug/Steel Category: Cavalry Ability: Swarm, which powers up Bug-type moves when the Pokemon is in trouble. Or Shell Armor, which protects the … Continue reading Escavalier, #589 – Cavalry Pokémon

Karrablast, #588 – Clamping Pokémon

These mysterious Pokémon evolve when they receive electrical stimulation while they are in the same place as Shelmet. For some reason they evolve when they receive electrical energy while they are attacking Shelmet. Type: Bug Category: Clamping Ability: Shed Skin, where the Pokemon may heal its own status conditions. Or Swarm, which powers up Bug-type moves … Continue reading Karrablast, #588 – Clamping Pokémon