Eelektrik, #603 – EleFish Pokémon

It wraps itself around its prey and paralyzes it with electricity from the round spots on its sides. Then it chomps. These Pokémon have a big appetite. When they spot their prey, they attack it and paralyze it with electricity. Type: Electric Category: EleFish Ability: Levitate, which gives full immunity to all Ground-type moves. Hidden Ability: … Continue reading Eelektrik, #603 – EleFish Pokémon

Tynamo, #602 – EleFish Pokémon

While one alone doesn't have much power, a chain of many Tynamo can be as powerful as lightning. One alone can emit only a trickle of electricity, so a group of them gathers to unleash a powerful electric shock. Type: Electric Category: EleFish Ability: Levitate, which gives full immunity to all Ground-type moves. Hidden Ability: None … Continue reading Tynamo, #602 – EleFish Pokémon

Klinklang, #601 – Gear Pokémon

The gear with the red core is rotated at high speed for a rapid energy charge. Its red core functions as an energy tank. It fires the charged energy through its spikes into an area. Type: Steel Category: Gear Ability: Plus, which boosts the Sp. Atk stat if another Pokemon has Plus or Minus. Or Minus, … Continue reading Klinklang, #601 – Gear Pokémon

Klang, #600 – Gear Pokémon

By changing the direction in which it rotates, it communicates its feelings to others. When angry, it rotates faster. A minigear and big gear comprise its body. If the minigear it launches at a foe doesn't return, it will die. Type: Steel Category: Gear Ability: Plus, which boosts the Sp. Atk stat if another Pokemon has … Continue reading Klang, #600 – Gear Pokémon

Klink, #599 – Gear Pokémon

Interlocking two bodies and spinning around generates the energy they need to live. The two minigears that mesh together are predetermined. Each will rebound from other minigears without meshing. Type: Steel Category: Gear Ability: Plus, which boosts the Sp. Atk stat if another Pokemon has Plus or Minus. Or Minus, which boosts the Sp. Atk stat … Continue reading Klink, #599 – Gear Pokémon

Ferrothorn, #598 – Thorn Pod Pokémon

By swinging around its three spiky feelers and shooting spikes, it can obliterate an opponent. They attach themselves to cave ceilings, firing steel spikes at targets passing beneath them. Type: Grass/Steel Category: Thorn Pod Ability: Iron Barbs, which inflicts damage to the attacker on contact. Hidden Ability: Anticipation, where the Pokemon can sense an opposing Pokemon's dangerous … Continue reading Ferrothorn, #598 – Thorn Pod Pokémon

Ferroseed, #597 – Thorn Seed Pokémon

When threatened, it attacks by shooting a barrage of spikes, which gives it a chance to escape by rolling away. It absorbs the iron it finds in the rock while clinging to the ceiling. It shoots spikes when in danger. Type: Grass/Steel Category: Thorn Seed Ability: Iron Barbs, which inflicts damage to the attacker on contact. Hidden … Continue reading Ferroseed, #597 – Thorn Seed Pokémon

Galvantula, #596 – EleSpider Pokémon

They employ an electrically charged web to trap their prey. While it is immobilized by shock, they leisurely consume it. When attacked, they create an electric barrier by spitting out many electrically charged threads. Type: Bug/Electric Category: EleSpider Ability: Compound Eyes, which boosts the Pokemon's accuracy. Or Unnerve, which unnerves opposing Pokemon and makes them unable to … Continue reading Galvantula, #596 – EleSpider Pokémon