Klink, #599 – Gear Pokémon

Interlocking two bodies and spinning around generates the energy they need to live. The two minigears that mesh together are predetermined. Each will rebound from other minigears without meshing. Type: Steel Category: Gear Ability: Plus, which boosts the Sp. Atk stat if another Pokemon has Plus or Minus. Or Minus, which boosts the Sp. Atk stat … Continue reading Klink, #599 – Gear Pokémon

Ferrothorn, #598 – Thorn Pod Pokémon

By swinging around its three spiky feelers and shooting spikes, it can obliterate an opponent. They attach themselves to cave ceilings, firing steel spikes at targets passing beneath them. Type: Grass/Steel Category: Thorn Pod Ability: Iron Barbs, which inflicts damage to the attacker on contact. Hidden Ability: Anticipation, where the Pokemon can sense an opposing Pokemon's dangerous … Continue reading Ferrothorn, #598 – Thorn Pod Pokémon

Ferroseed, #597 – Thorn Seed Pokémon

When threatened, it attacks by shooting a barrage of spikes, which gives it a chance to escape by rolling away. It absorbs the iron it finds in the rock while clinging to the ceiling. It shoots spikes when in danger. Type: Grass/Steel Category: Thorn Seed Ability: Iron Barbs, which inflicts damage to the attacker on contact. Hidden … Continue reading Ferroseed, #597 – Thorn Seed Pokémon

Galvantula, #596 – EleSpider Pokémon

They employ an electrically charged web to trap their prey. While it is immobilized by shock, they leisurely consume it. When attacked, they create an electric barrier by spitting out many electrically charged threads. Type: Bug/Electric Category: EleSpider Ability: Compound Eyes, which boosts the Pokemon's accuracy. Or Unnerve, which unnerves opposing Pokemon and makes them unable to … Continue reading Galvantula, #596 – EleSpider Pokémon

Joltik, #595 – Attaching Pokémon

Since it can't generate its own electricity, it sticks onto large-bodied Pokémon and absorbs static electricity. They attach themselves to large-bodied Pokémon and absorb static electricity, which they store in an electric pouch. Type: Bug/Electric Category: Attaching Ability: Compound Eyes, which boosts the Pokemon's accuracy. Or Unnerve, which unnerves opposing Pokemon and makes them unable to eat … Continue reading Joltik, #595 – Attaching Pokémon

Alomomola, #594 – Caring Pokémon

Floating in the open sea is how they live. When they find a wounded Pokémon, they embrace it and bring it to shore. It gently holds injured and weak Pokémon in its fins. Its special membrane heals their wounds. Type: Water Category: Caring Ability: Hydration, which heals status conditions if it's raining. Or Healer, which … Continue reading Alomomola, #594 – Caring Pokémon

Jellicent, #593 – Floating Pokémon

Its body is mostly seawater. It's said there's a castle of ships Jellicent have sunk on the seafloor. The fate of the ships and crew that wander into Jellicent's habitat: all sunken, all lost, all vanished. Type: Water/Ghost Category: Floating Ability: Water Absorb, which restores HP if hit by a Water-type move. Or Cursed Body, which may … Continue reading Jellicent, #593 – Floating Pokémon

Frillish, #592 – Floating Pokémon

They paralyze prey with poison, then drag them down to their lairs, five miles below the surface. If its veil-like arms stun and wrap a foe, that foe will be dragged miles below the surface, never to return. Type: Water/Ghost Category: Floating Ability: Water Absorb, which restores HP if hit by a Water-type move. Or Cursed Body, … Continue reading Frillish, #592 – Floating Pokémon