The Super Smash Bros. Ultimate Squad Strike Challenge 2023 at Nintendo Live is now underway, tune in to the official livestream here

Nintendo has officially announced a new event called Nintendo Live 2023. Read on below to learn more: https://www.youtube.com/watch?v=cooXrqnvTsY Super Smash Bros. Ultimate Squad Strike Challenge 2023 - Nintendo Live 2023 Watch the top 8 players face off in the Super Smash Bros. Ultimate Squad Strike Challenge 2023 held on the Competitive Stage at Nintendo Live … Continue reading The Super Smash Bros. Ultimate Squad Strike Challenge 2023 at Nintendo Live is now underway, tune in to the official livestream here

Day 1 of Nintendo Live 2023 now underway, the Super Smash Bros. Ultimate Squad Strike Challenge 2023 tournament begins at 3 p.m. PT, here’s the official livestream

Nintendo has officially announced a new event called Nintendo Live 2023. Read on below to learn more: https://www.youtube.com/watch?v=cooXrqnvTsY https://www.youtube.com/watch?v=TITAFMsCOY8 Nintendo Live 2023: It all starts Sept. 1! Here we go! Whether you’ll be joining us in person at the Seattle Convention Center or from home via nintendo.com/nintendo-live, it all begins Sept. 1. If you'll be … Continue reading Day 1 of Nintendo Live 2023 now underway, the Super Smash Bros. Ultimate Squad Strike Challenge 2023 tournament begins at 3 p.m. PT, here’s the official livestream

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how it tends to be a lot of work to make animations for all the unique body types in Smash Bros.

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=0xHE3ypX96U Damage Animations [Animation] Damage animations are a type of feedback from the game to the player, so they're actually very important! With … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how it tends to be a lot of work to make animations for all the unique body types in Smash Bros.

Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses some experiences he’s had that he’ll never forget

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=6P8zwwQ9OhU Unexpected Results [Design Specifics] It's nice to release a game and be wholly satisfied in how it came out! But when you're … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses some experiences he’s had that he’ll never forget

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how a product has to meet certain standards and follow guidelines like ESRB game ratings before it can see the light of day

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=HgvheCHsExA Guidelines [Grab Bag] All sorts of rules govern the products we see. Before a product can see the light of day, it … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how a product has to meet certain standards and follow guidelines like ESRB game ratings before it can see the light of day

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how throwing realistic and cartoony characters all into a game as-is might not result in a cohesive visual style

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=luB-5GqW55Q A Fight Between Live Action and Animation [Graphics] Some characters are realistic! Some characters are cartoony! Just throwing them all into a … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how throwing realistic and cartoony characters all into a game as-is might not result in a cohesive visual style

Video: Super Smash Bros. Ultimate director Masahiro Sakurai introduces a basic, sensible method he uses to keep everything in order

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=ZzCfzwe23kw Staying Organized with Hierarchical Outlines [Planning & Game Design] Have you ever had trouble organizing ideas, proposals, spec docs, stories, or reports? … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai introduces a basic, sensible method he uses to keep everything in order

Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses a type of bug testing that’s become physically impossible to complete

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=yIXB0vGJBuw Bug Testing Never Ends [Team Management] When the number of elements in a game increases, it's not addition, it's multiplication! Today, I'll … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses a type of bug testing that’s become physically impossible to complete