Video: Super Smash Bros. Ultimate director Masahiro Sakurai introduces a basic, sensible method he uses to keep everything in order

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=ZzCfzwe23kw Staying Organized with Hierarchical Outlines [Planning & Game Design] Have you ever had trouble organizing ideas, proposals, spec docs, stories, or reports? … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai introduces a basic, sensible method he uses to keep everything in order

Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses a type of bug testing that’s become physically impossible to complete

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=yIXB0vGJBuw Bug Testing Never Ends [Team Management] When the number of elements in a game increases, it's not addition, it's multiplication! Today, I'll … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses a type of bug testing that’s become physically impossible to complete

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how Super Smash Bros. for Nintendo 3DS and Wii U was the first-ever handheld Smash Bros. title and also the first time he ever developed a game for two consoles simultaneously

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=DeLrIXCOUw0 Super Smash Bros. for 3DS / Wii U [Game Concepts] Not only was this the first-ever handheld Smash Bros. title, it was … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how Super Smash Bros. for Nintendo 3DS and Wii U was the first-ever handheld Smash Bros. title and also the first time he ever developed a game for two consoles simultaneously

Video: Super Smash Bros. Ultimate director Masahiro Sakurai takes a look at old-school 2D shoot ’em ups’ push and pull to find out if they’re pretty easy to understand

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=iN3IyqPjLkc Game Essence in Shooting Games [Game Essence] I think the game essence in old-school 2D shoot 'em ups should be pretty easy … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai takes a look at old-school 2D shoot ’em ups’ push and pull to find out if they’re pretty easy to understand

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about the late Satoru Iwata and the team behind Super Smash Bros. Brawl

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=MammcQ3XkpY The Team Behind Super Smash Bros. Brawl [Grab Bag] The reason the Smash Bros. series has continued into the modern era has … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about the late Satoru Iwata and the team behind Super Smash Bros. Brawl

Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses why game-induced motion sickness happens and what we can do to counteract its effects

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=OS4CZkBBbW4 Motion Sickness in 3D Games [Planning & Game Design] Game-induced motion sickness affects different people in different ways, and some much worse … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses why game-induced motion sickness happens and what we can do to counteract its effects

Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses how roguelikes and games that greatly penalize the player each time they’re defeated are on the rise

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=atHnu2fKtZA Is Your Game Appealing Enough to Start Over? [Game Essence] Games that greatly penalize the player each time they're defeated are on … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses how roguelikes and games that greatly penalize the player each time they’re defeated are on the rise

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains some of the things he had to keep in mind while arranging tracks for games including the Super Smash Bros. series

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=qahwb7_67f0 Arranging Music [Audio] The Smash Bros. series features an incredible array of arrangements from other games' soundtracks. Today, I'll explain some of … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains some of the things he had to keep in mind while arranging tracks for games including the Super Smash Bros. series