Video: Super Smash Bros. Ultimate director Masahiro Sakurai delves into 1986 The Year of Legend and more

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=UAiVjEKbQiE M: Grab Bag 5 (Category Compilation) #25~#28 In Category M: Grab Bag, you never know what you're going to get. Here, we … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai delves into 1986 The Year of Legend and more

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about topics to consider when coming up with game ideas and mechanics

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=u_LHFSxrKAA C: Planning & Game Design 4 (Category Compilation) #27~#30 In Category C: Planning & Game Design, I talk about topics to consider … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about topics to consider when coming up with game ideas and mechanics

Famitsu sales: Pokémon Scarlet and Violet and Super Smash Bros. Ultimate reappear in the top 30 for the period ending February 2

Pokémon Scarlet and Violet have reappeared in the top 30 of the Famitsu sales charts in Japan. The latest Japanese sales charts are as follows: Software Sales (followed by lifetime sales) 1/27/25 – 2/2/25 [NSW] Donkey Kong Country Returns HD (Nintendo, 01/16/25) – 22,093 (164,442) [NSW] Super Mario Party Jamboree (Nintendo, 10/17/24) – 18,063 (1,157,917) [PS5] Black Myth: Wukong (Game Science, 01/30/25) … Continue reading Famitsu sales: Pokémon Scarlet and Violet and Super Smash Bros. Ultimate reappear in the top 30 for the period ending February 2

PlayVS and Generation Esports are officially licensed Nintendo partners which provide opportunities for students to compete playing Nintendo Switch titles at their school including Super Smash Bros. Ultimate

Nintendo is continuing to team up with PlayVS and Generation Esports to bring competitive fun to schools. Read on below to learn more: Feb. 5 update: Play for your school! PlayVS and Generation Esports are officially licensed Nintendo partners which provide opportunities for students to compete playing Nintendo Switch titles at their school! Get your … Continue reading PlayVS and Generation Esports are officially licensed Nintendo partners which provide opportunities for students to compete playing Nintendo Switch titles at their school including Super Smash Bros. Ultimate

Pokémon Scarlet and Violet have sold 26.38 million units, Pokémon Sword and Shield have sold 26.60 million units and Super Smash Bros. Ultimate has sold 35.88 million units as of December 31, 2024

As part of Nintendo’s latest financial highlights release, the company has revealed updated sales figures for several of its million-seller titles, including multiple Pokémon-related games that continue performing exceptionally well: Pokémon Scarlet and Violet have sold 26.38 million units as of December 31, 2024 Pokémon Sword and Shield have sold 26.60 million units as of December … Continue reading Pokémon Scarlet and Violet have sold 26.38 million units, Pokémon Sword and Shield have sold 26.60 million units and Super Smash Bros. Ultimate has sold 35.88 million units as of December 31, 2024

Video: Super Smash Bros. Ultimate director Masahiro Sakurai defines “game essence” as risk and reward, and explores how it impacts the push and pull at the heart of games

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=qQUWE5zSJIQ B: Game Essence 4 (Category Compilation) #24~#29 In Category B: Game Essence, I define "game essence" as risk and reward, and explore … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai defines “game essence” as risk and reward, and explores how it impacts the push and pull at the heart of games

Video: Super Smash Bros. Ultimate director Masahiro Sakurai looks back at how he came up with the ideas for each of the games he worked on, in release order

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=ctu2bQfuSPk N: Game Concepts 3 (Category Compilation) #10~#12 In Category N: Game Concepts, I look back at how I came up with the … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai looks back at how he came up with the ideas for each of the games he worked on, in release order

Video: Super Smash Bros. Ultimate director Masahiro Sakurai defines “game essence” as risk and reward, and explores how it impacts the push and pull at the heart of games

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=zEAuQZq14xE B: Game Essence 3 (Category Compilation) #16~#23 In Category B: Game Essence, I define "game essence" as risk and reward, and explore … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai defines “game essence” as risk and reward, and explores how it impacts the push and pull at the heart of games