Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why one of the most challenging things to design for in a game is giving players control right from the very start

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=eAd0pt-uv8g Start with the Climax [Planning & Game Design] One of the most challenging things to design for in a game is giving … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why one of the most challenging things to design for in a game is giving players control right from the very start

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how using 3D models doesn’t mean everything needs to be realistic

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=U9lQpn67Wos Manga-like Visuals [Graphics] Just because you're using 3D models, that doesn't mean everything needs to be realistic. Today, I'll go over some … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how using 3D models doesn’t mean everything needs to be realistic

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why using strategy to overcome stalemates is at the core of this genre’s game essence

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=3eG3expp5KM Game Essence in Strategy Games [Game Essence] It goes without saying that a battle between two equivalent forces will naturally end in … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why using strategy to overcome stalemates is at the core of this genre’s game essence

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why he highly recommends utilizing “help text” when creating games

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=mWIbb1l7Wlw Adding Help Text to Menus [UI] "Help text" refers to the descriptive text that explains how menu items function. I highly recommend … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why he highly recommends utilizing “help text” when creating games

Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses a very special gameplay experience he once had

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=_ofubdMhvBM Gameplay as Part of a Live Performance [Grab Bag] In this Grab Bag episode, I'll be discussing a very special gameplay experience … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses a very special gameplay experience he once had

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how deciding on a target audience and performing market research are both important, but they can’t tell you everything

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=Y0sf-emY5oE Targeting and Market Research [Marketing] Deciding on a target audience and performing market research are both important, but they can't tell you … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how deciding on a target audience and performing market research are both important, but they can’t tell you everything

Video: Super Smash Bros. Ultimate director Masahiro Sakurai shows how assigning attack collision to an animation as-is doesn’t often work out too well

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=rwwF_4blK-o Always Keep Attack Collision in Mind [Animation] Assigning attack collision to an animation as-is doesn't often work out too well. While this … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai shows how assigning attack collision to an animation as-is doesn’t often work out too well

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how it can take a lot of work to change something for the better

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=rV1Vnt1dVlQ Destroying One Wall [Graphics] Sometimes, one particular part of a game requires in-depth supervision to get right…It can take a lot of … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how it can take a lot of work to change something for the better