Video: Super Smash Bros. Ultimate director Masahiro Sakurai shows how assigning attack collision to an animation as-is doesn’t often work out too well

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called “Masahiro Sakurai on Creating Games.” Check out the latest batch of uploaded content via the embedded video below:

Always Keep Attack Collision in Mind [Animation]

Assigning attack collision to an animation as-is doesn’t often work out too well. While this task is generally handled by game designers, I’ve focused this video toward animators, too.

Destroying One Wall [Graphics]

Sometimes, one particular part of a game requires in-depth supervision to get right…
It can take a lot of work to change something for the better—and today, I’d like to show you an example of how true that can be.

Flashing Effects [Effects]

“Flashing” refers to having elements like characters or the entire screen light up. Simple as it is, there are a lot of techniques involved.
Be warned, this video contains lots of flashing effects!

Using Other Songs for Audio Reference [Audio]

When composing a piece of music, sometimes the perfect song to fit your vision already exists. This can be a great help, but also presents a potential pitfall—so be careful when referencing someone else’s work.

Masahiro Sakurai on Creating Games Introduction Video

My goal for this channel is to benefit those who make games, those who play games, and those who work in games.
I hope you’ll continue to tune in as we move forward!

About This Channel

Join me as I kick off my new channel, “Masahiro Sakurai on Creating Games,” with an overview of the kinds of things I’ll be talking about.
Why am I making a channel, exactly?
You’ll find out in this video.

Source: Masahiro Sakurai

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