Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called “Masahiro Sakurai on Creating Games.” Check out the latest batch of uploaded content via the embedded video below:
Kirby Air Ride [Game Concepts]
Kirby Air Ride was actually my first time making consecutive games on a single console!
At this point, I was doing supervising work for numerous projects including the Kirby anime series, so why did I go back to being a director? I’ll touch on that, the concept behind the game, and the struggles we faced in this episode.
By the way, I went independent after finishing my work on Kirby Air Ride.
Team Digital or Team Physical? [Grab Bag]
When you buy games, do you prefer to buy them physically or digitally?
As for me, the answer is…in this latest Grab Bag episode!
Deconstruct, Analyze, and Rebuild [Planning & Game Design]
The title refers to a method I use often when thinking up ideas for a new game. I break down the key points, mull them over, then try to see if I can’t think of anything better or more innovative.
This is where daily game research really comes in handy.
Flash, Blast, and Smoke [Effects]
Today, I’ll be talking about explosion effects.
It’s not enough to just show a blast of orange fire and be done with it. There’s actually a series of steps we use to impart the appropriate impact.
Listen in Various Environments [Audio]
When I’m doing sound checks for my games, I always make sure to listen on cheap TV speakers, too.
But, why? Isn’t it better to check how things sound in a high-quality studio?
Sora Ltd. [Grab Bag]
You could just say it’s just me, really. In today’s Grab Bag episode, I’ll share some info about my company.
If I hadn’t chosen to go independent, this channel might not exist.
About This Channel
Join me as I kick off my new channel, “Masahiro Sakurai on Creating Games,” with an overview of the kinds of things I’ll be talking about.
Why am I making a channel, exactly?
You’ll find out in this video.
Source: Masahiro Sakurai