Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how throwing realistic and cartoony characters all into a game as-is might not result in a cohesive visual style

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called “Masahiro Sakurai on Creating Games.” Check out the latest batch of uploaded content via the embedded video below:

A Fight Between Live Action and Animation [Graphics]

Some characters are realistic! Some characters are cartoony! Just throwing them all into a game as-is might not result in a cohesive visual style.

Staying Organized with Hierarchical Outlines [Planning & Game Design]

Have you ever had trouble organizing ideas, proposals, spec docs, stories, or reports? Today, I’ll introduce a basic, sensible method I use to keep everything in order.
It really comes in handy when writing proposals, and even when planning videos for this channel!

Bug Testing Never Ends [Team Management]

When the number of elements in a game increases, it’s not addition, it’s multiplication! Today, I’ll discuss a type of bug testing that’s become physically impossible to complete.

Game Essence in Shooting Games [Game Essence]

I think the game essence in old-school 2D shoot ’em ups should be pretty easy to understand…but let’s take a look at their push and pull to find out!

About This Channel

Join me as I kick off my new channel, “Masahiro Sakurai on Creating Games,” with an overview of the kinds of things I’ll be talking about.
Why am I making a channel, exactly?
You’ll find out in this video.

Source: Masahiro Sakurai

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