Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how it tends to be a lot of work to make animations for all the unique body types in Smash Bros.

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called “Masahiro Sakurai on Creating Games.” Check out the latest batch of uploaded content via the embedded video below:

Damage Animations [Animation]

Damage animations are a type of feedback from the game to the player, so they’re actually very important! With how many unique body types there are in Smash Bros., it tends to be a lot of work to make animations for them all… [Eight Hit Stop Techniques]    • Eight Hit Stop Techniques  [Design Sp…  

Unexpected Results [Design Specifics]

It’s nice to release a game and be wholly satisfied in how it came out! But when you’re making games, there are some problems you just can’t do anything about.
Today, I’ll be discussing some experiences I’ve had that I’ll never forget…

Masahiro Sakurai on Creating Games Introduction Video

My goal for this channel is to benefit those who make games, those who play games, and those who work in games.
I hope you’ll continue to tune in as we move forward!

About This Channel

Join me as I kick off my new channel, “Masahiro Sakurai on Creating Games,” with an overview of the kinds of things I’ll be talking about.
Why am I making a channel, exactly?
You’ll find out in this video.

Source: Masahiro Sakurai

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