Video: Super Smash Bros. creator director Masahiro Sakurai explains how flipped animation works in games like Super Smash Bros. Ultimate

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called “Masahiro Sakurai on Creating Games.” Check out the latest batch of uploaded content via the embedded video below:

Flipped Animation [Animation]

When two Kirbys stand opposed in Smash Bros., players can see both of their faces. Likewise, you can see Mario’s belly no matter which direction he’s facing.
This is actually pretty tough to pull off! Today, I’d like to explain how it works.

Let Them Skip, Let Them Pause [UI]

Imagine watching a DVD or streaming service that didn’t let you pause, skip ahead, or rewind.
Though developers have their reasons for how they implement cutscenes, I’d really like to see the same sort of freedom there.

Blade Trails [Effects]

The effect left behind in the wake of a sword swing is what I call a “blade trail.”
In today’s Effects episode, I’ll explain how these are made, and point out a few things to watch out for.

What is “Play”? [Game Essence]

Why do we play just for the sake of play? What about it is so fun?
Today, I’d like to introduce a famous book on this topic, and share my own thoughts as well.

Masahiro Sakurai on Creating Games Introduction Video

My goal for this channel is to benefit those who make games, those who play games, and those who work in games.
I hope you’ll continue to tune in as we move forward!

About This Channel

Join me as I kick off my new channel, “Masahiro Sakurai on Creating Games,” with an overview of the kinds of things I’ll be talking about.
Why am I making a channel, exactly?
You’ll find out in this video.

Source: Masahiro Sakurai

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