Video: Super Smash Bros. Ultimate director Masahiro Sakurai releases his final video in the Marketing category, which focuses on the Smash Bros. DOJO!!

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called “Masahiro Sakurai on Creating Games.” Check out the latest batch of uploaded content via the embedded video below:

Smash Bros. DOJO!! [Marketing]

I started the original Smash Bros. DOJO!! back when internet capabilities were much more limited—and it turned out to be very different from other official websites at the time.
By the way, this is the final video in the Marketing category!

The Limitations of Particle Effects [Effects]

Particles are a type of effect which scatter outward in large quantities. You’ll often want to display lots of these particles, but that can be easier said than done.
By the way, this is the final video in the Effects category!

Establishing Characters Through Their Design [Graphics]

A well-established character will have a well-established silhouette.
While colors, accessories, and other stylistic choices can be important, try switching to black-and-white to make sure the design feels just how you want it to.

Being Kind to Beginners [Planning & Game Design]

When playing games with other people, I make it a point to be as kind as possible to beginner-level players. Some say it’s impolite to hold back, but that’s just not true!

Some rumors have suggested that Super Smash Bros. was created as a result of the story I discuss in this episode, but I can confirm that’s not the case. This experience had no influence on the concept behind Smash Bros.

Turning Anything Into a Competitive Game [Grab Bag]

As you might recall from my Retro Game Master crossover, two people can compete by playing the same game at the same time. This versatile method lets you turn any kind of game into a competitive one.

[Special Crossover!]

1 : • Special Crossover! #1 [Special]

2 : • Special Crossover! #2 [Special]

3 : • Special Crossover! #3 [Special]

Making Things Clear, Even Without Words [UI]

Let’s discuss UI. Whenever possible, it’s best to make your menus understandable even without the use of words.
In today’s video, I’ll be sharing some tips that will help you get a bit closer to this ideal.

About This Channel

Join me as I kick off my new channel, “Masahiro Sakurai on Creating Games,” with an overview of the kinds of things I’ll be talking about.
Why am I making a channel, exactly?
You’ll find out in this video.

Source: Masahiro Sakurai

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