Farfetch’d – #083

Farfetch'd is always seen with a stalk from a plant of some sort. Apparently, there are good stalks and bad stalks. This Pokémon has been known to fight with others over stalks. Type: Normal/Flying Category: Wild Duck Ability: Keen Eye, which prevents other Pokemon from lowering accuracy. Or Inner Focus, which protects the Pokemon from flinching. … Continue reading Farfetch’d – #083

Magneton – #082

Magneton emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this Pokémon. Type: Electric/Steel Category: Magnet Ability: Sturdy, which prevents it from being knocked out with one hit. Or Magnet Pull, which prevents Steel-type Pokemon from escaping. Hidden Ability: Analytic, which boosts … Continue reading Magneton – #082

Magnemite – #081

Magnemite attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this Pokémon clinging to the breaker box. Type: Electric/Steel Category: Magnet Ability: Sturdy, which prevents it from being knocked out with one hit. Or Magnet Pull, which prevents Steel-type … Continue reading Magnemite – #081

Slowbro – #080

Slowbro's tail has a Shellder firmly attached with a bite. As a result, the tail can't be used for fishing anymore. This causes Slowbro to grudgingly swim and catch prey instead. Type: Water/Psychic Category: Hermit Crab Ability: Oblivious, which keeps the Pokemon from being infatuated or falling for taunts. Or Own Tempo, which prevents the Pokemon from … Continue reading Slowbro – #080

Slowpoke – #079

Slowpoke uses its tail to catch prey by dipping it in water at the side of a river. However, this Pokémon often forgets what it's doing and often spends entire days just loafing at water's edge. Type: Water/Psychic Category: Dopey Ability: Oblivious, which keeps the Pokemon from being infatuated or falling for taunts. Or Own Tempo, which … Continue reading Slowpoke – #079

Rapidash – #078

Rapidash usually can be seen casually cantering in the fields and plains. However, when this Pokémon turns serious, its fiery manes flare and blaze as it gallops its way up to 150 mph. Type: Fire Category: Fire Horse Ability: Run Away, which enables a sure getaway from wild Pokemon. Or Flash Fire, which powers up the … Continue reading Rapidash – #078

Ponyta – #077

Ponyta is very weak at birth. It can barely stand up. This Pokémon becomes stronger by stumbling and falling to keep up with its parent. Type: Fire Category: Fire Horse Ability: Run Away, which enables a sure getaway from wild Pokemon. Or Flash Fire, which powers up the Pokemon's Fire-type moves if it's hit by one. … Continue reading Ponyta – #077

Golem – #076

Golem live up on mountains. If there is a large earthquake, these Pokémon will come rolling down off the mountains en masse to the foothills below. Type: Rock/Ground Category: Megaton Ability: Rock Head, which protects the Pokemon from recoil damage. Or Sturdy, which enables the Pokemon to not be knocked out with one hit. Hidden Ability: Sand Veil, which … Continue reading Golem – #076