Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about elementary school play testers

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=aACUZ769djE Elementary School Play Testers [Team Management] A long time ago at HAL Laboratory, we used to bring in team members' children and … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about elementary school play testers

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how there’s a lot of loading taking place behind the scenes during screen transitions

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=9ic7LEHtekM Speedy Screen Transitions [Design Specifics] It may not seem like much is happening during screen transitions, but there's a lot of loading … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how there’s a lot of loading taking place behind the scenes during screen transitions

Video: Super Smash Bros. Ultimate director Masahiro Sakurai releases his final video in the Marketing category, which focuses on the Smash Bros. DOJO!!

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=v4BG0wnc72s Smash Bros. DOJO!! [Marketing] I started the original Smash Bros. DOJO!! back when internet capabilities were much more limited—and it turned out … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai releases his final video in the Marketing category, which focuses on the Smash Bros. DOJO!!

Video: Super Smash Bros. Ultimate director Masahiro Sakurai demonstrates how you can turn any kind of game into a competitive one

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=B2z5xpvtcRw Turning Anything Into a Competitive Game [Grab Bag] As you might recall from my Retro Game Master crossover, two people can compete … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai demonstrates how you can turn any kind of game into a competitive one

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why it’s best to make your menus understandable even without the use of words

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=psGx8fOlus0 Making Things Clear, Even Without Words [UI] Let's discuss UI. Whenever possible, it's best to make your menus understandable even without the … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why it’s best to make your menus understandable even without the use of words

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why one of the most challenging things to design for in a game is giving players control right from the very start

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=eAd0pt-uv8g Start with the Climax [Planning & Game Design] One of the most challenging things to design for in a game is giving … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why one of the most challenging things to design for in a game is giving players control right from the very start

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how using 3D models doesn’t mean everything needs to be realistic

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=U9lQpn67Wos Manga-like Visuals [Graphics] Just because you're using 3D models, that doesn't mean everything needs to be realistic. Today, I'll go over some … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how using 3D models doesn’t mean everything needs to be realistic

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why using strategy to overcome stalemates is at the core of this genre’s game essence

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=3eG3expp5KM Game Essence in Strategy Games [Game Essence] It goes without saying that a battle between two equivalent forces will naturally end in … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why using strategy to overcome stalemates is at the core of this genre’s game essence