Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how changing the way in-game scores are presented might just change the way they’re perceived

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=FeekeBW26AI Presenting Scores [Planning & Design] In the past, score systems were a must-have for games—but these days, simply playing for points isn't … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how changing the way in-game scores are presented might just change the way they’re perceived

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how he likes to approach games and other forms of media with a blank slate

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=GJJT8Yoxu_U A World Without Footprints [Grab Bag] No spoilers, please! Don't show me anything! This Grab Bag episode is all about how I … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how he likes to approach games and other forms of media with a blank slate

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how if you want to make games, you’ll have a lot of competition

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=fWWwELXIAEw Competition and Abundance [Work Ethic] A lot of people out there want to make games...which means if you want to make games, … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how if you want to make games, you’ll have a lot of competition

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how key config settings can be a huge pain to implement

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=8nfMt4oG6hg Button Settings [UI] Key config settings can be a huge pain to implement! The feature itself is an important one, but it's … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how key config settings can be a huge pain to implement

Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares a few things all developers should keep in mind when creating “similar” games

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=BO_q72ug1eA Crafting “Similar” Games [Planning & Game Design] There's nothing wrong with drawing inspiration from an existing game. After all, that's how game … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares a few things all developers should keep in mind when creating “similar” games

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about “debug mode,” an invaluable tool that helps development proceed smoothly

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=AdBcCQtuATc Debug Mode [Programming & Tech] Today I'll talk about "debug mode," an invaluable tool that helps development proceed smoothly. You might even … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about “debug mode,” an invaluable tool that helps development proceed smoothly

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about animation blending when designing video games

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=HYHajZ0wBfU Animation Blending [Animation] Imagine a technique that lets you smoothly transition between two distinct animations. What does that even look like? This … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about animation blending when designing video games

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about the ways he approaches and prepares for jobs featuring topics that apply to all lines of work, not just game development

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=ZTK6RJWQd6k A: Work Ethic 1 (Category Compilation) #01~#10 In Category A: Work Ethic, I talk about the ways we approach and prepare for … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about the ways he approaches and prepares for jobs featuring topics that apply to all lines of work, not just game development