Aegislash, #681 – Royal Sword Pokémon

Generations of kings were attended by these Pokémon, which used their spectral power to manipulate and control people and Pokémon. Apparently, it can detect the innate qualities of leadership. According to legend, whoever it recognizes is destined to become king. Type: Steel/Ghost Category: Royal Sword Ability: Stance Change, where the Pokémon changes form depending on … Continue reading Aegislash, #681 – Royal Sword Pokémon

Doublade, #680 – Sword Pokémon

When Honedge evolves, it divides into two swords, which cooperate via telepathy to coordinate attacks and slash their enemies to ribbons. The complex attack patterns of its two swords are unstoppable, even for an opponent greatly accomplished at swordplay. Type: Steel/Ghost Category: Sword Ability: No Guard, which ensures attacks by or against the Pokémon land. … Continue reading Doublade, #680 – Sword Pokémon

Honedge, #679 – Sword Pokémon

Apparently this Pokémon is born when a departed spirit inhabits a sword. It attaches itself to people and drinks their life force. If anyone dares to grab its hilt, it wraps a blue cloth around that person's arm and drains that person's life energy completely. Type: Steel/Ghost Category: Sword Ability: No Guard, which ensures attacks … Continue reading Honedge, #679 – Sword Pokémon

Chandelure, #609 – Luring Pokémon

Being consumed in Chandelure's flame burns up the spirit, leaving the body behind. The spirits burned up in its ominous flame lose their way and wander this world forever. Type: Ghost/Fire Category: Luring Ability: Flash Fire, which powers up the Pokemon's Fire-type moves if it's hit by one. Or Flame Body, where contact with the Pokemon may … Continue reading Chandelure, #609 – Luring Pokémon

Lampent, #608 – Lamp Pokémon

The spirits it absorbs fuel its baleful fire. It hangs around hospitals waiting for people to pass on. It arrives near the moment of death and steals spirit from the body. Type: Ghost/Fire Category: Lamp Ability: Flash Fire, which powers up the Pokemon's Fire-type moves if it's hit by one. Or Flame Body, where contact with the … Continue reading Lampent, #608 – Lamp Pokémon

Litwick, #607 – Candle Pokémon

While shining a light and pretending to be a guide, it leeches off the life force of any who follow it. Litwick shines a light that absorbs the life energy of people and Pokémon, which becomes the fuel that it burns. Type: Ghost/Fire Category: Candle Ability: Flash Fire, which powers up the Pokemon's Fire-type moves if it's … Continue reading Litwick, #607 – Candle Pokémon

Honchkrow, #430 – Big Boss Pokémon

If one utters a deep cry, many Murkrow gather quickly. For this, it is called “Summoner of Night.” Becoming active at night, it is known to swarm with numerous Murkrow in tow. Type: Dark/Flying Category: Big Boss Ability: Insomnia, which prevents the Pokemon from falling asleep. Or Super Luck, which boosts the critical-hit ratios of moves. Hidden … Continue reading Honchkrow, #430 – Big Boss Pokémon

Mismagius, #429 – Magical Pokémon

It chants incantations. While they usually torment targets, some chants bring happiness. Its cries sound like incantations to torment the foe. It appears where you least expect it. Type: Ghost Category: Magical Ability: Levitate, which gives full immunity to all Ground-type moves. Hidden Ability: None Weaknesses: Dark and Ghost Resistances: Bug and Poison Immunity: Normal, Ground and Fighting Evolutions: Mismagius … Continue reading Mismagius, #429 – Magical Pokémon