Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how Super Smash Bros. for Nintendo 3DS and Wii U was the first-ever handheld Smash Bros. title and also the first time he ever developed a game for two consoles simultaneously

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=DeLrIXCOUw0 Super Smash Bros. for 3DS / Wii U [Game Concepts] Not only was this the first-ever handheld Smash Bros. title, it was … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how Super Smash Bros. for Nintendo 3DS and Wii U was the first-ever handheld Smash Bros. title and also the first time he ever developed a game for two consoles simultaneously

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how the tone and manner of a game’s menus vary depending on the game

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=CWvLMK4OKko Color-Coding Your Game [UI] The tone and manner of a game's menus vary depending on the game—there's no one catch-all solution. Today, … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how the tone and manner of a game’s menus vary depending on the game

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about the late Satoru Iwata and the team behind Super Smash Bros. Brawl

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=MammcQ3XkpY The Team Behind Super Smash Bros. Brawl [Grab Bag] The reason the Smash Bros. series has continued into the modern era has … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about the late Satoru Iwata and the team behind Super Smash Bros. Brawl

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why providing feedback when a character attacks or gets hit is important, especially in games like Super Smash Bros. where the camera is pulled back

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=B-P4ysHSjCg Hit Marks [Effects] Providing feedback when a character attacks or gets hit is important, especially in games like Smash Bros. where the … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why providing feedback when a character attacks or gets hit is important, especially in games like Super Smash Bros. where the camera is pulled back

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how you keep graphics consistent even though they’re created by multiple artists

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=BLzEMMcwUKk Unifying Visual Style [Graphics] When making a game, how do you keep graphics consistent even though they're created by multiple artists? It's … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how you keep graphics consistent even though they’re created by multiple artists

Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses why game-induced motion sickness happens and what we can do to counteract its effects

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=OS4CZkBBbW4 Motion Sickness in 3D Games [Planning & Game Design] Game-induced motion sickness affects different people in different ways, and some much worse … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses why game-induced motion sickness happens and what we can do to counteract its effects

Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses how roguelikes and games that greatly penalize the player each time they’re defeated are on the rise

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=atHnu2fKtZA Is Your Game Appealing Enough to Start Over? [Game Essence] Games that greatly penalize the player each time they're defeated are on … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses how roguelikes and games that greatly penalize the player each time they’re defeated are on the rise

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains some of the things he had to keep in mind while arranging tracks for games including the Super Smash Bros. series

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=qahwb7_67f0 Arranging Music [Audio] The Smash Bros. series features an incredible array of arrangements from other games' soundtracks. Today, I'll explain some of … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains some of the things he had to keep in mind while arranging tracks for games including the Super Smash Bros. series