Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how employing scaling effectively can dramatically alter an object’s feel

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=Sm0LAm4sJKc Squashing and Scaling [Animation] Scaling refers to changing the size of an object or polygon. While it's used less often than rotation … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how employing scaling effectively can dramatically alter an object’s feel

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why you should always be aware of where the player will be looking when you’re creating a game

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=-Fhj07C1ou0 Maps Are Game Screens, Too [Design Specifics] Have you ever found yourself exploring a huge world in a game, only to be … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why you should always be aware of where the player will be looking when you’re creating a game

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how neither Kirby nor Super Smash Bros. would exist today without Family BASIC

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=89_FhHQ5n-g Family BASIC [Programming & Tech] Without Family BASIC, neither Kirby nor Super Smash Bros. would exist today! In this video, I'll introduce … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how neither Kirby nor Super Smash Bros. would exist today without Family BASIC