Video: Super Smash Bros. Ultimate director Masahiro Sakurai dedicates his final video in the UI category to a heads-up display (HUD), which refers to information overlaid on the play area of the game screen

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=a_HB81ujHHE HUDs [UI] A heads-up display—"HUD" for short—refers to information overlaid on the play area of the game screen. It's a handy term … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai dedicates his final video in the UI category to a heads-up display (HUD), which refers to information overlaid on the play area of the game screen

PlayVS and Generation Esports are officially-licensed Nintendo partners that provide opportunities for students to compete playing Nintendo Switch games at their school including Super Smash Bros. Ultimate

Nintendo is continuing to team up with PlayVS and Generation Esports to bring competitive fun to schools. Read on below to learn more: NintendoVS Scholastic Play Ready to unleash that Final Smash for your school in the Super Smash Bros.™ Ultimate game? Or perhaps you’re more of a Mario Kart™ 8 Deluxe player looking to grab that checkered flag … Continue reading PlayVS and Generation Esports are officially-licensed Nintendo partners that provide opportunities for students to compete playing Nintendo Switch games at their school including Super Smash Bros. Ultimate

Video: Masahiro Sakurai introduces a small part of his supervision feedback from the development of Sora in Super Smash Bros. Ultimate

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=qqjXBzWX3_A Odds and Ends of Supervising: Sora Edition [Graphics] When polishing a game, I give each and every detail a thorough check—and today, … Continue reading Video: Masahiro Sakurai introduces a small part of his supervision feedback from the development of Sora in Super Smash Bros. Ultimate

Video: Super Smash Bros. Ultimate director Masahiro Sakurai’s final video in the Planning & Game Design category focuses on being mindful of the time players are giving you

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=-49L25Q0YAU Be Mindful of the Time Players are Giving You [Planning & Game Design] I know my games have taken a lot of … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai’s final video in the Planning & Game Design category focuses on being mindful of the time players are giving you

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about elementary school play testers

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=aACUZ769djE Elementary School Play Testers [Team Management] A long time ago at HAL Laboratory, we used to bring in team members' children and … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about elementary school play testers

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how there’s a lot of loading taking place behind the scenes during screen transitions

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=9ic7LEHtekM Speedy Screen Transitions [Design Specifics] It may not seem like much is happening during screen transitions, but there's a lot of loading … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how there’s a lot of loading taking place behind the scenes during screen transitions