Paldea Spirits from Pokémon Scarlet and Violet and The Hidden Treasure of Area Zero DLC will be featured on the Super Smash Bros. Ultimate Spirit Board from February 9 to 14 during the New Pokémon Discoveries! event

Nintendo has announced the latest in-game event for Super Smash Bros. Ultimate, and fans are definitely going to want to take part in it! Read on below to learn more: New Pokémon Discoveries! Spirits from the main Pokémon Scarlet and Pokémon Violet games, as well as from The Hidden Treasure of Area Zero DLC, make their way … Continue reading Paldea Spirits from Pokémon Scarlet and Violet and The Hidden Treasure of Area Zero DLC will be featured on the Super Smash Bros. Ultimate Spirit Board from February 9 to 14 during the New Pokémon Discoveries! event

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why you can’t just make whatever you want when it comes to licensed properties

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=EgUvH3YMVCM Faithfulness Comes First in Licensed Games [Game Essence] Sure, it's best if a game is fun, but when it comes to licensed … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why you can’t just make whatever you want when it comes to licensed properties

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why you should never tamper with the core concept that you started with

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=2LvPC7bIywM Staying True to Your Concept [Work Ethic] Given the challenges of developing a game, you'll often have to be flexible and adjust … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why you should never tamper with the core concept that you started with

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why you should take care to make your game’s selling points clear, especially if you’re creating a new IP

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=-4oPgNbnJCI Show the Actual Game! [Marketing] The first thing I want to know before buying a game is what it's actually like! Take … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why you should take care to make your game’s selling points clear, especially if you’re creating a new IP

For five days starting January 25, new spirits such as Zagreus from Hades, spirits from WBSC eBASEBALL: POWER PROS and more will appear on the Super Smash Bros. Ultimate Spirit Board

Nintendo has announced the latest in-game event for Super Smash Bros. Ultimate, and fans are definitely going to want to take part in it! Read on below to learn more: Jan. 23, 2024, Update: For five days starting 1/25, new spirits such as Zagreus, spirits from WBSC eBASEBALL: POWER PROS, and more will appear on the #SmashBrosUltimate … Continue reading For five days starting January 25, new spirits such as Zagreus from Hades, spirits from WBSC eBASEBALL: POWER PROS and more will appear on the Super Smash Bros. Ultimate Spirit Board

Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares an example of something he still checks by eye even in the modern day

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=240NQ--7xvU Dealing With Color Disparity [Graphics] Tune in for an example of something I still check by eye even in the modern day. … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares an example of something he still checks by eye even in the modern day

Video: Super Smash Bros. Ultimate director Masahiro Sakurai shows how to create sprites using nothing but lines of data—the origin of pixel art

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=5pJC1YLMbhk Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag] Today, I'll be showing you how to create sprites using nothing … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai shows how to create sprites using nothing but lines of data—the origin of pixel art

Video: Super Smash Bros. creator director Masahiro Sakurai explains how flipped animation works in games like Super Smash Bros. Ultimate

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=TJDMDxnWU5g Flipped Animation [Animation] When two Kirbys stand opposed in Smash Bros., players can see both of their faces. Likewise, you can see … Continue reading Video: Super Smash Bros. creator director Masahiro Sakurai explains how flipped animation works in games like Super Smash Bros. Ultimate