Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why you shouldn’t put decisions off

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=NaWuNgpYDi4 Don’t Put Decisions Off [Team Management] If you're a game's director, or someone else responsible for conveying the right direction to your … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why you shouldn’t put decisions off

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about randomness — a requisite element of games that require mastering a skillset to overcome ever-changing challenges

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=e9v_FwUGOwY Randomness Spices Games Up [Design Specifics] Some games can be beaten by memorizing patterns, while others require mastering a skillset to overcome … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about randomness — a requisite element of games that require mastering a skillset to overcome ever-changing challenges

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why you can’t just make whatever you want when it comes to licensed properties

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=EgUvH3YMVCM Faithfulness Comes First in Licensed Games [Game Essence] Sure, it's best if a game is fun, but when it comes to licensed … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why you can’t just make whatever you want when it comes to licensed properties

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why you should never tamper with the core concept that you started with

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=2LvPC7bIywM Staying True to Your Concept [Work Ethic] Given the challenges of developing a game, you'll often have to be flexible and adjust … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why you should never tamper with the core concept that you started with

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why you should take care to make your game’s selling points clear, especially if you’re creating a new IP

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=-4oPgNbnJCI Show the Actual Game! [Marketing] The first thing I want to know before buying a game is what it's actually like! Take … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why you should take care to make your game’s selling points clear, especially if you’re creating a new IP

Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares an example of something he still checks by eye even in the modern day

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=240NQ--7xvU Dealing With Color Disparity [Graphics] Tune in for an example of something I still check by eye even in the modern day. … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares an example of something he still checks by eye even in the modern day

The original Super Smash Bros. was released 25 years ago for Nintendo 64

The original Super Smash Bros. was released 25 years ago for Nintendo 64. Celebrate this special day by watching the below informative video from the folks at Did You Know Gaming: Super Smash Bros Secrets - Did You Know Gaming? Feat. Dazz In this video, Did You Know Gaming shows some secrets and Easter eggs … Continue reading The original Super Smash Bros. was released 25 years ago for Nintendo 64

Video: Super Smash Bros. Ultimate director Masahiro Sakurai shows how to create sprites using nothing but lines of data—the origin of pixel art

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=5pJC1YLMbhk Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag] Today, I'll be showing you how to create sprites using nothing … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai shows how to create sprites using nothing but lines of data—the origin of pixel art