Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how employing scaling effectively can dramatically alter an object’s feel

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=Sm0LAm4sJKc Squashing and Scaling [Animation] Scaling refers to changing the size of an object or polygon. While it's used less often than rotation … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how employing scaling effectively can dramatically alter an object’s feel

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why you should always be aware of where the player will be looking when you’re creating a game

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=-Fhj07C1ou0 Maps Are Game Screens, Too [Design Specifics] Have you ever found yourself exploring a huge world in a game, only to be … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why you should always be aware of where the player will be looking when you’re creating a game

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how neither Kirby nor Super Smash Bros. would exist today without Family BASIC

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=89_FhHQ5n-g Family BASIC [Programming & Tech] Without Family BASIC, neither Kirby nor Super Smash Bros. would exist today! In this video, I'll introduce … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how neither Kirby nor Super Smash Bros. would exist today without Family BASIC

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how to put control back in the player’s hands before they give up on it entirely after losing a life

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=oSi0wEJHLuA Make Retries Quick [Game Essence] The player lost a life, and now they're rapidly losing interest in your game, too... Put control … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how to put control back in the player’s hands before they give up on it entirely after losing a life

Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares some recordings of a game music concert series he was involved in called PRESS START

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=zJcPrrjFNFw ♪ PRESS START [Grab Bag] Today, with permission from all related parties, I'd like to share some recordings of a game music … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares some recordings of a game music concert series he was involved in called PRESS START

Video: Super Smash Bros. Ultimate director Masahiro Sakurai uses a few examples to discuss what makes games writing different compared to writing stories for novels, movies and anime

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=ssvIEm_2mYM Game Writing is Unique [Planning & Game Design] Writing stories for novels, movies, and anime is quite different than writing for games! … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai uses a few examples to discuss what makes games writing different compared to writing stories for novels, movies and anime

Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses what you should consider when choosing a target audience

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=50Khnf80P7M Branching Tastes [Work Ethic] The games and media we interact with when we're young shape our values as we grow older. You … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses what you should consider when choosing a target audience

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how your UI design can reflect your game’s world

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=pivfg2DrFfY Menus Define Your World [UI] To immerse players in a game, we design detailed characters, scrutinize the backgrounds, create appropriate lighting and … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how your UI design can reflect your game’s world