Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about using parameters to establish characters

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=zwiS1L6QVY0 Using Parameters to Establish Characters [Planning & Game Design] Games are made up of sets of numbers, but it's up to their … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about using parameters to establish characters

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why it’s important to make ambient sounds as natural and subtle as possible

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=jAgi6Uk1CU0 Balancing Ambient Sounds [Audio] Ambient sounds are likely the least exciting audio you'll hear in a game. All the same, they're vital … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why it’s important to make ambient sounds as natural and subtle as possible

Video: Super Smash Bros. Ultimate director Masahiro Sakurai examines games that can really pull you in, even without any inherent push and pull

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=4SFOO23m-bI Making "Work" Games Fun [Game Essence] While this episode falls under the Game Essence category, game essence isn't the only thing that … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai examines games that can really pull you in, even without any inherent push and pull

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how you’ll need a system for implementing handicap settings for more casual games that will be enjoyed by a wider audience

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=-aA_mjpCPMg Handicap Systems [Design Specifics] In competitive scenes, it's expected for each player's skill to be directly reflected—but not all games need to … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how you’ll need a system for implementing handicap settings for more casual games that will be enjoyed by a wider audience

Video: Super Smash Bros. Ultimate director Masahiro Sakurai defines “game essence” as risk and reward, and explores how it impacts the push and pull at the heart of games

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=EehkCHMll2o B: Game Essence 1 (Category Compilation) #01~#06 In Category B: Game Essence, I define "game essence" as risk and reward, and explore … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai defines “game essence” as risk and reward, and explores how it impacts the push and pull at the heart of games

Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses the sense of scale for unique effects

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=rXwo0qcKJDk Making Effects the Right Size [Effects] Effects lack physical presence and are regulated by time, so their density is extremely important! This … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai discusses the sense of scale for unique effects

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how changing the way in-game scores are presented might just change the way they’re perceived

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=FeekeBW26AI Presenting Scores [Planning & Design] In the past, score systems were a must-have for games—but these days, simply playing for points isn't … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how changing the way in-game scores are presented might just change the way they’re perceived

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how he likes to approach games and other forms of media with a blank slate

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=GJJT8Yoxu_U A World Without Footprints [Grab Bag] No spoilers, please! Don't show me anything! This Grab Bag episode is all about how I … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about how he likes to approach games and other forms of media with a blank slate