The August 19 Nintendo Direct is now live, tune in for a tour of the Nintendo Museum, there will be no game announcements or mention of the Nintendo Switch successor

A new Nintendo Direct presentation is taking place today, August 19. Read on below to learn more: https://www.youtube.com/live/JApUMBscKOc Nintendo Museum Direct Join us on August 19 at 3pm PT, for a tour of the Nintendo Museum that’s scheduled to open during the fall of 2024 in Kyoto, Japan! The Nintendo Museum Direct livestream will last … Continue reading The August 19 Nintendo Direct is now live, tune in for a tour of the Nintendo Museum, there will be no game announcements or mention of the Nintendo Switch successor

New Nintendo Direct will take place today, August 19, at 3 p.m. PT consisting of a tour of the Nintendo Museum, there will be no game announcements or mention of the Nintendo Switch successor

A new Nintendo Direct presentation will take place later today, August 19. Read on below to learn more: https://www.youtube.com/live/JApUMBscKOc Nintendo Museum Direct Join us on August 19 at 3pm PT, for a tour of the Nintendo Museum that’s scheduled to open during the fall of 2024 in Kyoto, Japan! The Nintendo Museum Direct livestream will … Continue reading New Nintendo Direct will take place today, August 19, at 3 p.m. PT consisting of a tour of the Nintendo Museum, there will be no game announcements or mention of the Nintendo Switch successor

Video: Super Smash Bros. Ultimate director Masahiro Sakurai demonstrates how you can turn any kind of game into a competitive one

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=B2z5xpvtcRw Turning Anything Into a Competitive Game [Grab Bag] As you might recall from my Retro Game Master crossover, two people can compete … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai demonstrates how you can turn any kind of game into a competitive one

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why it’s best to make your menus understandable even without the use of words

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=psGx8fOlus0 Making Things Clear, Even Without Words [UI] Let's discuss UI. Whenever possible, it's best to make your menus understandable even without the … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why it’s best to make your menus understandable even without the use of words

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why one of the most challenging things to design for in a game is giving players control right from the very start

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=eAd0pt-uv8g Start with the Climax [Planning & Game Design] One of the most challenging things to design for in a game is giving … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why one of the most challenging things to design for in a game is giving players control right from the very start

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how using 3D models doesn’t mean everything needs to be realistic

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=U9lQpn67Wos Manga-like Visuals [Graphics] Just because you're using 3D models, that doesn't mean everything needs to be realistic. Today, I'll go over some … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how using 3D models doesn’t mean everything needs to be realistic

Happy 4th of July 2024 from the Dragon-type Pokémon flag of the US

Nintendo is also celebrating the 4th of July in style: https://twitter.com/NintendoAmerica/status/1146795809079517186 Artist: Neffertity

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why using strategy to overcome stalemates is at the core of this genre’s game essence

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=3eG3expp5KM Game Essence in Strategy Games [Game Essence] It goes without saying that a battle between two equivalent forces will naturally end in … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why using strategy to overcome stalemates is at the core of this genre’s game essence