Video: Super Smash Bros. Ultimate director Masahiro Sakurai dedicates his final video in the UI category to a heads-up display (HUD), which refers to information overlaid on the play area of the game screen

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=a_HB81ujHHE HUDs [UI] A heads-up display—"HUD" for short—refers to information overlaid on the play area of the game screen. It's a handy term … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai dedicates his final video in the UI category to a heads-up display (HUD), which refers to information overlaid on the play area of the game screen

Video: Masahiro Sakurai introduces a small part of his supervision feedback from the development of Sora in Super Smash Bros. Ultimate

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=qqjXBzWX3_A Odds and Ends of Supervising: Sora Edition [Graphics] When polishing a game, I give each and every detail a thorough check—and today, … Continue reading Video: Masahiro Sakurai introduces a small part of his supervision feedback from the development of Sora in Super Smash Bros. Ultimate

Video: Super Smash Bros. Ultimate director Masahiro Sakurai’s final video in the Planning & Game Design category focuses on being mindful of the time players are giving you

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=-49L25Q0YAU Be Mindful of the Time Players are Giving You [Planning & Game Design] I know my games have taken a lot of … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai’s final video in the Planning & Game Design category focuses on being mindful of the time players are giving you

Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about elementary school play testers

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=aACUZ769djE Elementary School Play Testers [Team Management] A long time ago at HAL Laboratory, we used to bring in team members' children and … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai talks about elementary school play testers

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how there’s a lot of loading taking place behind the scenes during screen transitions

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=9ic7LEHtekM Speedy Screen Transitions [Design Specifics] It may not seem like much is happening during screen transitions, but there's a lot of loading … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how there’s a lot of loading taking place behind the scenes during screen transitions

Video: Super Smash Bros. Ultimate director Masahiro Sakurai releases his final video in the Marketing category, which focuses on the Smash Bros. DOJO!!

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=v4BG0wnc72s Smash Bros. DOJO!! [Marketing] I started the original Smash Bros. DOJO!! back when internet capabilities were much more limited—and it turned out … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai releases his final video in the Marketing category, which focuses on the Smash Bros. DOJO!!

Video: Super Smash Bros. Ultimate director Masahiro Sakurai demonstrates how you can turn any kind of game into a competitive one

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=B2z5xpvtcRw Turning Anything Into a Competitive Game [Grab Bag] As you might recall from my Retro Game Master crossover, two people can compete … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai demonstrates how you can turn any kind of game into a competitive one

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why it’s best to make your menus understandable even without the use of words

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=psGx8fOlus0 Making Things Clear, Even Without Words [UI] Let's discuss UI. Whenever possible, it's best to make your menus understandable even without the … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why it’s best to make your menus understandable even without the use of words