Video: Super Smash Bros. Ultimate director Masahiro Sakurai showcases Sodatete! Kouchuu Ouja Mushiking

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=b3Fd8pBK0EA Sodatete! Kouchuu Ouja Mushiking [Game Concepts] I doubt too many of my overseas viewers will know about this handheld digital game. The … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai showcases Sodatete! Kouchuu Ouja Mushiking

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Video: Super Smash Bros. Ultimate director Masahiro Sakurai looks at a school of thought regarding game animation which was used by a renowned film director on a certain title

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=Ivwt37x-2EU Exaggerate to Make Up for Information Loss [Animation] This episode, we'll be looking at a school of thought regarding game animation which … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai looks at a school of thought regarding game animation which was used by a renowned film director on a certain title

Video: Super Smash Bros. Ultimate director Masahiro Sakurai introduces a practical method he uses when supervising the creation of graphical assets

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=s08NT-TVCvU Supervising Art Through Retouches [Graphics] For game directors, the ability to convey their vision clearly to team members is an absolute must. … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai introduces a practical method he uses when supervising the creation of graphical assets

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why making game sound effects realistic may help convey more information

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=6Ns03q8noEA Audio as Fiction and Non-Fiction [Audio] Sound effects in games tend to be exaggerated, but making them realistic may help convey more … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why making game sound effects realistic may help convey more information

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how when the more members you have on a team, the more work you need to put into management and communication

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=1-iZFmenARA Ten People Can Produce Seven People's Work [Team Management] A team of two should get the job done twice as fast, right? … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how when the more members you have on a team, the more work you need to put into management and communication

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how it’s not nearly as big a relief as you might expect when your game is finished and ready to be shipped

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=y2Webks5iTs Mastering Up [Grab Bag] When your game is finished and ready to be shipped, that's called "mastering up," or "going gold." Congratulations—you … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how it’s not nearly as big a relief as you might expect when your game is finished and ready to be shipped

Video: Super Smash Bros. Ultimate director Masahiro Sakurai takes another look at the game essence in falling-block puzzle games

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=QOkY6BULsgo Game Essence in Falling-Block Puzzle Games [Game Essence] I touched on this a bit in my Meteos video, but today, I'd like … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai takes another look at the game essence in falling-block puzzle games

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains the concept of Meteos via an animated proposal that he put together

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=snHecpmPeJs Meteos [Game Concepts] Officially, my credit in Meteos is listed as "game design." My goal was to create a puzzle game with … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains the concept of Meteos via an animated proposal that he put together