For five days starting January 25, new spirits such as Zagreus from Hades, spirits from WBSC eBASEBALL: POWER PROS and more will appear on the Super Smash Bros. Ultimate Spirit Board

Nintendo has announced the latest in-game event for Super Smash Bros. Ultimate, and fans are definitely going to want to take part in it! Read on below to learn more: Jan. 23, 2024, Update: For five days starting 1/25, new spirits such as Zagreus, spirits from WBSC eBASEBALL: POWER PROS, and more will appear on the #SmashBrosUltimate … Continue reading For five days starting January 25, new spirits such as Zagreus from Hades, spirits from WBSC eBASEBALL: POWER PROS and more will appear on the Super Smash Bros. Ultimate Spirit Board

Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares an example of something he still checks by eye even in the modern day

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=240NQ--7xvU Dealing With Color Disparity [Graphics] Tune in for an example of something I still check by eye even in the modern day. … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares an example of something he still checks by eye even in the modern day

Video: Super Smash Bros. Ultimate director Masahiro Sakurai shows how to create sprites using nothing but lines of data—the origin of pixel art

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=5pJC1YLMbhk Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag] Today, I'll be showing you how to create sprites using nothing … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai shows how to create sprites using nothing but lines of data—the origin of pixel art

Video: Super Smash Bros. creator director Masahiro Sakurai explains how flipped animation works in games like Super Smash Bros. Ultimate

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=TJDMDxnWU5g Flipped Animation [Animation] When two Kirbys stand opposed in Smash Bros., players can see both of their faces. Likewise, you can see … Continue reading Video: Super Smash Bros. creator director Masahiro Sakurai explains how flipped animation works in games like Super Smash Bros. Ultimate

For five days starting January 11, new spirits from various series’ latest titles including The Legend of Zelda: Tears of The Kingdom and Splatoon 3 will be making their way to the Super Smash Bros. Ultimate Spirit Board

Nintendo has announced the latest in-game event for Super Smash Bros. Ultimate, and fans are definitely going to want to take part in it! Read on below to learn more: Jan. 9, 2024, Update: For five days starting 1/11, new spirits from various series' latest titles, such as The Legend of #Zelda: #TearsOfTheKingdom and #Splatoon3, will be … Continue reading For five days starting January 11, new spirits from various series’ latest titles including The Legend of Zelda: Tears of The Kingdom and Splatoon 3 will be making their way to the Super Smash Bros. Ultimate Spirit Board

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why it’s important to let players skip and pause cutscenes

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=Y4-eS6Ezui8 Let Them Skip, Let Them Pause [UI] Imagine watching a DVD or streaming service that didn't let you pause, skip ahead, or … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains why it’s important to let players skip and pause cutscenes

Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how the effect left behind in the wake of a sword swing is made

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=X0GdWg2Q7z8 Blade Trails [Effects] The effect left behind in the wake of a sword swing is what I call a "blade trail." In … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how the effect left behind in the wake of a sword swing is made

Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares his thoughts on why we play just for the sake of play

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called "Masahiro Sakurai on Creating Games." Check out the latest batch of uploaded content via the embedded video below: https://www.youtube.com/watch?v=g5uooUqdXXs What is “Play”? [Game Essence] Why do we play just for the sake of play? What about it is so fun? Today, I'd … Continue reading Video: Super Smash Bros. Ultimate director Masahiro Sakurai shares his thoughts on why we play just for the sake of play